Files
turbovault-app/app/controllers/games_controller.rb
2026-03-29 02:37:49 -04:00

410 lines
12 KiB
Ruby

# typed: true
class GamesController < ApplicationController
extend T::Sig
before_action :require_authentication
before_action :set_game, only: [ :show, :edit, :update, :destroy ]
sig { void }
def index
@games = current_user.games.includes(:platform, :genres, :collections)
# Filtering
@games = @games.by_platform(params[:platform_id]) if params[:platform_id].present?
@games = @games.by_genre(params[:genre_id]) if params[:genre_id].present?
@games = @games.where(format: params[:format]) if params[:format].present?
@games = @games.where(completion_status: params[:completion_status]) if params[:completion_status].present?
@games = @games.search(params[:search]) if params[:search].present?
# Sorting
@games = case params[:sort]
when "alphabetical" then @games.alphabetical
when "recent" then @games.recent
when "rated" then @games.rated
else @games.alphabetical
end
@games = @games.page(params[:page]).per(25)
# For filters
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
end
sig { void }
def show
end
sig { void }
def new
@game = current_user.games.build
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
sig { void }
def create
@game = current_user.games.build(game_params)
if @game.save
# If game was created with IGDB ID, sync the metadata
sync_igdb_metadata_after_create if @game.igdb_id.present?
redirect_to @game, notice: "Game was successfully created."
else
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
render :new, status: :unprocessable_entity
end
end
sig { void }
def edit
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
sig { void }
def update
if @game.update(game_params)
redirect_to @game, notice: "Game was successfully updated."
else
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
render :edit, status: :unprocessable_entity
end
end
sig { void }
def destroy
@game.destroy
redirect_to games_path, notice: "Game was successfully deleted."
end
sig { void }
def import
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
sig { void }
def bulk_edit
@game_ids = params[:game_ids] || []
if @game_ids.empty?
redirect_to games_path, alert: "Please select at least one game to edit."
return
end
@games = current_user.games.where(id: @game_ids)
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
sig { void }
def bulk_update
@game_ids = params[:game_ids] || []
if @game_ids.empty?
redirect_to games_path, alert: "No games selected."
return
end
@games = current_user.games.where(id: @game_ids)
updated_count = 0
@games.each do |game|
updates = {}
# Only update fields that have values provided
updates[:completion_status] = params[:completion_status] if params[:completion_status].present?
updates[:location] = params[:location] if params[:location].present?
updates[:condition] = params[:condition] if params[:condition].present?
# Handle collection assignment
if params[:collection_action].present?
case params[:collection_action]
when "add"
if params[:collection_ids].present?
game.collection_ids = (game.collection_ids + params[:collection_ids].map(&:to_i)).uniq
end
when "remove"
if params[:collection_ids].present?
game.collection_ids = game.collection_ids - params[:collection_ids].map(&:to_i)
end
when "replace"
game.collection_ids = params[:collection_ids] if params[:collection_ids].present?
end
end
# Handle genre assignment
if params[:genre_action].present?
case params[:genre_action]
when "add"
if params[:genre_ids].present?
game.genre_ids = (game.genre_ids + params[:genre_ids].map(&:to_i)).uniq
end
when "remove"
if params[:genre_ids].present?
game.genre_ids = game.genre_ids - params[:genre_ids].map(&:to_i)
end
when "replace"
game.genre_ids = params[:genre_ids] if params[:genre_ids].present?
end
end
if game.update(updates)
updated_count += 1
end
end
redirect_to games_path, notice: "Successfully updated #{updated_count} game(s)."
end
sig { void }
def bulk_create
require "csv"
results = { created: 0, failed: 0, errors: [] }
if params[:csv_file].present?
csv_text = params[:csv_file].read
csv = CSV.parse(csv_text, headers: true)
csv.each_with_index do |csv_row, index|
# Cast to untyped to avoid Sorbet CSV::Row vs Hash confusion
row = T.let(csv_row, T.untyped)
platform = Platform.find_by(name: row["platform"]) || Platform.find_by(abbreviation: row["platform"])
unless platform
results[:failed] += 1
results[:errors] << "Row #{index + 2}: Platform '#{row['platform']}' not found"
next
end
game = current_user.games.build(
title: row["title"],
platform: platform,
format: row["format"]&.downcase || "physical",
date_added: row["date_added"] || Date.current,
completion_status: row["completion_status"]&.downcase,
user_rating: row["user_rating"],
condition: row["condition"]&.downcase,
price_paid: row["price_paid"],
location: row["location"],
digital_store: row["digital_store"],
notes: row["notes"]
)
# Handle genres
if row["genres"].present?
genre_names = row["genres"].split("|").map(&:strip)
genres = Genre.where(name: genre_names)
game.genres = genres
end
if game.save
results[:created] += 1
else
results[:failed] += 1
results[:errors] << "Row #{index + 2}: #{game.errors.full_messages.join(", ")}"
end
end
flash[:notice] = "Created #{results[:created]} games. Failed: #{results[:failed]}"
flash[:alert] = results[:errors].join("<br>").html_safe if results[:errors].any?
redirect_to games_path
else
redirect_to import_games_path, alert: "Please select a CSV file to upload."
end
end
sig { void }
def search_igdb
query = params[:q].to_s.strip
platform_id = params[:platform_id]
if query.length < 2
render json: []
return
end
begin
service = IgdbService.new
platform = platform_id.present? ? Platform.find_by(id: platform_id) : nil
# Search IGDB (limit to 10 results for autocomplete)
results = service.search_game(query, platform, 10)
# Format results for autocomplete
formatted_results = results.map do |result|
# Map IGDB genres to our local genre IDs
genre_ids = map_igdb_genres_to_ids(result[:genres] || [])
{
igdb_id: result[:igdb_id],
name: result[:name],
platform: result[:platform_name],
year: result[:release_year],
cover_url: result[:cover_url],
summary: result[:summary],
genres: result[:genres],
genre_ids: genre_ids,
confidence: result[:confidence_score]
}
end
render json: formatted_results
rescue => e
Rails.logger.error("IGDB search error: #{e.message}")
render json: [], status: :internal_server_error
end
end
sig { void }
def search_locations
query = params[:q].to_s.strip
# Get unique locations from user's games that match the query
locations = current_user.games
.where.not(location: [ nil, "" ])
.where("location ILIKE ?", "%#{query}%")
.select(:location)
.distinct
.order(:location)
.limit(10)
.pluck(:location)
render json: locations
end
sig { void }
def search_stores
query = params[:q].to_s.strip
# Get unique digital stores from user's games that match the query
stores = current_user.games
.where.not(digital_store: [ nil, "" ])
.where("digital_store ILIKE ?", "%#{query}%")
.select(:digital_store)
.distinct
.order(:digital_store)
.limit(10)
.pluck(:digital_store)
render json: stores
end
private
sig { void }
def set_game
@game = current_user.games.includes(:igdb_game).find(params[:id])
end
sig { void }
def sync_igdb_metadata_after_create
# Fetch full game data from IGDB
service = IgdbService.new
igdb_data = service.get_game(@game.igdb_id)
return unless igdb_data
# Create or update IgdbGame record
igdb_game = IgdbGame.find_or_create_by!(igdb_id: @game.igdb_id) do |ig|
ig.name = igdb_data["name"]
ig.slug = igdb_data["slug"]
ig.summary = igdb_data["summary"]
ig.first_release_date = igdb_data["first_release_date"] ? Time.at(igdb_data["first_release_date"]).to_date : nil
# Extract cover URL
cover_url = igdb_data.dig("cover", "url")&.split("/")&.last&.sub(".jpg", "")
ig.cover_url = cover_url
ig.last_synced_at = Time.current
end
igdb_game.increment_match_count!
# Update game with IGDB metadata
@game.update(
igdb_matched_at: Time.current,
igdb_match_status: "matched",
igdb_match_confidence: 100.0
)
# Map and assign genres
if igdb_data["genres"].present?
genre_names = igdb_data["genres"].map { |g| g["name"] }
assign_igdb_genres_to_game(genre_names)
end
rescue => e
Rails.logger.error("Failed to sync IGDB metadata: #{e.message}")
end
sig { params(genre_names: T::Array[String]).returns(T::Array[Integer]) }
def map_igdb_genres_to_ids(genre_names)
return [] if genre_names.blank?
# Genre mapping (same as in IgdbMatchSuggestion)
genre_mappings = {
"Role-playing (RPG)" => "RPG",
"Fighting" => "Fighting",
"Shooter" => "Shooter",
"Platform" => "Platformer",
"Puzzle" => "Puzzle",
"Racing" => "Racing",
"Real Time Strategy (RTS)" => "Strategy",
"Simulator" => "Simulation",
"Sport" => "Sports",
"Strategy" => "Strategy",
"Adventure" => "Adventure",
"Indie" => "Indie",
"Arcade" => "Arcade",
"Hack and slash/Beat 'em up" => "Action"
}
genre_ids = []
genre_names.each do |igdb_genre_name|
# Try exact match
local_genre = Genre.find_by("LOWER(name) = ?", igdb_genre_name.downcase)
# Try mapped name
if local_genre.nil? && genre_mappings[igdb_genre_name]
mapped_name = genre_mappings[igdb_genre_name]
local_genre = Genre.find_by("LOWER(name) = ?", mapped_name.downcase)
end
genre_ids << local_genre.id if local_genre
end
genre_ids
end
sig { params(genre_names: T::Array[String]).void }
def assign_igdb_genres_to_game(genre_names)
genre_ids = map_igdb_genres_to_ids(genre_names)
genre_ids.each do |genre_id|
genre = Genre.find(genre_id)
@game.genres << genre unless @game.genres.include?(genre)
end
end
sig { returns(T.untyped) }
def game_params
params.require(:game).permit(
:title, :platform_id, :format, :date_added, :completion_status,
:user_rating, :notes, :condition, :price_paid, :location,
:digital_store, :custom_entry, :igdb_id, genre_ids: [], collection_ids: []
)
end
end