Moving to github

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2026-03-28 19:24:29 -04:00
commit 036fa7ab33
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/*
* This is a manifest file that'll be compiled into application.css.
*
* With Propshaft, assets are served efficiently without preprocessing steps. You can still include
* application-wide styles in this file, but keep in mind that CSS precedence will follow the standard
* cascading order, meaning styles declared later in the document or manifest will override earlier ones,
* depending on specificity.
*
* Consider organizing styles into separate files for maintainability.
*/

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/* Light Theme (Default) */
.theme-light {
/* Already uses default Tailwind classes */
}
/* Dark Theme */
.theme-dark {
background-color: #1a202c;
color: #e2e8f0;
}
.theme-dark .bg-gray-50 {
background-color: #2d3748 !important;
}
.theme-dark .bg-white {
background-color: #1a202c !important;
color: #e2e8f0 !important;
}
.theme-dark .bg-gray-100 {
background-color: #2d3748 !important;
}
.theme-dark .bg-gray-800 {
background-color: #0f1419 !important;
}
.theme-dark .text-gray-900 {
color: #f7fafc !important;
}
.theme-dark .text-gray-700 {
color: #cbd5e0 !important;
}
.theme-dark .text-gray-600 {
color: #a0aec0 !important;
}
.theme-dark .text-gray-500 {
color: #718096 !important;
}
.theme-dark .border-gray-200,
.theme-dark .border-gray-300 {
border-color: #4a5568 !important;
}
.theme-dark input,
.theme-dark textarea,
.theme-dark select {
background-color: #2d3748 !important;
color: #e2e8f0 !important;
border-color: #4a5568 !important;
}
.theme-dark input:focus,
.theme-dark textarea:focus,
.theme-dark select:focus {
border-color: #667eea !important;
background-color: #374151 !important;
}
/* Midnight Theme - Deep Blues */
.theme-midnight {
background-color: #0a1929;
color: #b0c4de;
}
.theme-midnight .bg-gray-50 {
background-color: #132f4c !important;
}
.theme-midnight .bg-white {
background-color: #0a1929 !important;
color: #b0c4de !important;
}
.theme-midnight .bg-gray-100 {
background-color: #1a2332 !important;
}
.theme-midnight .bg-gray-800 {
background-color: #05101c !important;
}
.theme-midnight .text-gray-900 {
color: #e3f2fd !important;
}
.theme-midnight .text-gray-700 {
color: #90caf9 !important;
}
.theme-midnight .text-gray-600 {
color: #64b5f6 !important;
}
.theme-midnight .text-gray-500 {
color: #42a5f5 !important;
}
.theme-midnight .border-gray-200,
.theme-midnight .border-gray-300 {
border-color: #1e3a5f !important;
}
.theme-midnight input,
.theme-midnight textarea,
.theme-midnight select {
background-color: #132f4c !important;
color: #b0c4de !important;
border-color: #1e3a5f !important;
}
/* Retro Theme - Classic Gaming */
.theme-retro {
background-color: #2b1b17;
color: #f4e8c1;
}
.theme-retro .bg-gray-50 {
background-color: #3d2c24 !important;
}
.theme-retro .bg-white {
background-color: #2b1b17 !important;
color: #f4e8c1 !important;
}
.theme-retro .bg-gray-100 {
background-color: #4a3428 !important;
}
.theme-retro .bg-gray-800 {
background-color: #1a0f0c !important;
}
.theme-retro .bg-indigo-600 {
background-color: #d4af37 !important;
}
.theme-retro .bg-indigo-100 {
background-color: #5a4a2f !important;
}
.theme-retro .text-indigo-600,
.theme-retro .text-indigo-700 {
color: #ffd700 !important;
}
.theme-retro .text-gray-900 {
color: #f4e8c1 !important;
}
.theme-retro .text-gray-700 {
color: #e8d7a8 !important;
}
.theme-retro .text-gray-600 {
color: #d4c18f !important;
}
.theme-retro .border-gray-200,
.theme-retro .border-gray-300 {
border-color: #5a4a2f !important;
}
.theme-retro input,
.theme-retro textarea,
.theme-retro select {
background-color: #3d2c24 !important;
color: #f4e8c1 !important;
border-color: #5a4a2f !important;
}
/* Ocean Theme - Blue/Teal */
.theme-ocean {
background-color: #0d2d3d;
color: #d4f4ff;
}
.theme-ocean .bg-gray-50 {
background-color: #164e63 !important;
}
.theme-ocean .bg-white {
background-color: #0d2d3d !important;
color: #d4f4ff !important;
}
.theme-ocean .bg-gray-100 {
background-color: #1a4150 !important;
}
.theme-ocean .bg-gray-800 {
background-color: #051c28 !important;
}
.theme-ocean .bg-indigo-600 {
background-color: #06b6d4 !important;
}
.theme-ocean .bg-indigo-100 {
background-color: #1e4a5a !important;
}
.theme-ocean .text-indigo-600,
.theme-ocean .text-indigo-700 {
color: #22d3ee !important;
}
.theme-ocean .text-gray-900 {
color: #e0f2fe !important;
}
.theme-ocean .text-gray-700 {
color: #bae6fd !important;
}
.theme-ocean .text-gray-600 {
color: #7dd3fc !important;
}
.theme-ocean .border-gray-200,
.theme-ocean .border-gray-300 {
border-color: #1e4a5a !important;
}
.theme-ocean input,
.theme-ocean textarea,
.theme-ocean select {
background-color: #164e63 !important;
color: #d4f4ff !important;
border-color: #1e4a5a !important;
}
/* Common overrides for all dark themes */
.theme-dark input::placeholder,
.theme-midnight input::placeholder,
.theme-retro input::placeholder,
.theme-ocean input::placeholder,
.theme-dark textarea::placeholder,
.theme-midnight textarea::placeholder,
.theme-retro textarea::placeholder,
.theme-ocean textarea::placeholder {
color: #718096;
opacity: 0.6;
}
/* Ensure hover states work on dark themes */
.theme-dark a:hover,
.theme-midnight a:hover,
.theme-retro a:hover,
.theme-ocean a:hover {
opacity: 0.8;
}
/* Navigation fixes for all dark themes */
.theme-dark nav,
.theme-midnight nav,
.theme-retro nav,
.theme-ocean nav {
background-color: rgba(0, 0, 0, 0.3) !important;
border-bottom-color: rgba(255, 255, 255, 0.1) !important;
}
.theme-dark nav a,
.theme-midnight nav a,
.theme-retro nav a,
.theme-ocean nav a {
color: #cbd5e0 !important;
}
.theme-dark nav a:hover,
.theme-midnight nav a:hover,
.theme-retro nav a:hover,
.theme-ocean nav a:hover {
color: #fff !important;
}
/* Logo/brand text - keep it vibrant */
.theme-dark nav .text-indigo-600,
.theme-midnight nav .text-indigo-600,
.theme-ocean nav .text-indigo-600 {
color: #818cf8 !important;
}
.theme-retro nav .text-indigo-600 {
color: #ffd700 !important;
}
/* Navigation button (logout) */
.theme-dark nav button,
.theme-midnight nav button,
.theme-retro nav button,
.theme-ocean nav button {
background-color: #4a5568 !important;
color: #e2e8f0 !important;
}
.theme-dark nav button:hover,
.theme-midnight nav button:hover,
.theme-retro nav button:hover,
.theme-ocean nav button:hover {
background-color: #718096 !important;
}
/* Button overrides for dark themes */
.theme-dark button,
.theme-midnight button,
.theme-retro button,
.theme-ocean button {
color: inherit;
}
.theme-dark .bg-gray-200,
.theme-midnight .bg-gray-200,
.theme-retro .bg-gray-200,
.theme-ocean .bg-gray-200 {
background-color: #4a5568 !important;
color: #e2e8f0 !important;
}
.theme-dark .bg-gray-200:hover,
.theme-midnight .bg-gray-200:hover,
.theme-retro .bg-gray-200:hover,
.theme-ocean .bg-gray-200:hover {
background-color: #718096 !important;
}
/* Specific button text colors to ensure readability */
.theme-dark .bg-gray-200 button,
.theme-midnight .bg-gray-200 button,
.theme-retro .bg-gray-200 button,
.theme-ocean .bg-gray-200 button,
.theme-dark button.bg-gray-200,
.theme-midnight button.bg-gray-200,
.theme-retro button.bg-gray-200,
.theme-ocean button.bg-gray-200 {
color: #e2e8f0 !important;
}
/* Ensure all colored buttons have white text */
.theme-dark .bg-yellow-100,
.theme-midnight .bg-yellow-100,
.theme-retro .bg-yellow-100,
.theme-ocean .bg-yellow-100 {
background-color: #78350f !important;
color: #fef3c7 !important;
}
.theme-dark .text-red-600,
.theme-midnight .text-red-600,
.theme-retro .text-red-600,
.theme-ocean .text-red-600 {
color: #f87171 !important;
}
.theme-dark .text-green-600,
.theme-midnight .text-green-600,
.theme-retro .text-green-600,
.theme-ocean .text-green-600 {
color: #4ade80 !important;
}
.theme-dark .text-blue-600,
.theme-midnight .text-blue-600,
.theme-retro .text-blue-600,
.theme-ocean .text-blue-600 {
color: #60a5fa !important;
}
/* Ensure buttons with explicit colors stay readable */
.theme-dark .bg-indigo-600,
.theme-midnight .bg-indigo-600,
.theme-retro .bg-indigo-600,
.theme-ocean .bg-indigo-600,
.theme-dark .bg-green-600,
.theme-midnight .bg-green-600,
.theme-retro .bg-green-600,
.theme-ocean .bg-green-600,
.theme-dark .bg-red-600,
.theme-midnight .bg-red-600,
.theme-retro .bg-red-600,
.theme-ocean .bg-red-600,
.theme-dark .bg-blue-600,
.theme-midnight .bg-blue-600,
.theme-retro .bg-blue-600,
.theme-ocean .bg-blue-600 {
color: #ffffff !important;
}
/* Text color overrides for important elements */
.theme-dark .text-gray-700,
.theme-midnight .text-gray-700,
.theme-retro .text-gray-700,
.theme-ocean .text-gray-700 {
color: #cbd5e0 !important;
}
/* Badge/notification overrides */
.theme-dark .bg-red-500,
.theme-midnight .bg-red-500,
.theme-retro .bg-red-500,
.theme-ocean .bg-red-500 {
background-color: #ef4444 !important;
color: #ffffff !important;
}
/* Footer overrides */
.theme-dark footer,
.theme-midnight footer,
.theme-retro footer,
.theme-ocean footer {
background-color: #111827 !important;
color: #9ca3af !important;
}
.theme-dark footer a,
.theme-midnight footer a,
.theme-retro footer a,
.theme-ocean footer a {
color: #9ca3af !important;
}
.theme-dark footer a:hover,
.theme-midnight footer a:hover,
.theme-retro footer a:hover,
.theme-ocean footer a:hover {
color: #fff !important;
}
/* Shadow improvements for dark themes */
.theme-dark .shadow,
.theme-dark .shadow-lg,
.theme-midnight .shadow,
.theme-midnight .shadow-lg,
.theme-retro .shadow,
.theme-retro .shadow-lg,
.theme-ocean .shadow,
.theme-ocean .shadow-lg {
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.4), 0 2px 4px -1px rgba(0, 0, 0, 0.3) !important;
}
/* Card hover effects for dark themes */
.theme-dark .hover\:shadow-md:hover,
.theme-midnight .hover\:shadow-md:hover,
.theme-retro .hover\:shadow-md:hover,
.theme-ocean .hover\:shadow-md:hover {
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.5), 0 2px 4px -1px rgba(0, 0, 0, 0.4) !important;
}
/* Statistic cards text colors */
.theme-dark .text-blue-600,
.theme-midnight .text-blue-600 {
color: #60a5fa !important;
}
.theme-ocean .text-blue-600 {
color: #06b6d4 !important;
}
.theme-dark .text-green-600,
.theme-midnight .text-green-600,
.theme-ocean .text-green-600 {
color: #4ade80 !important;
}
.theme-dark .text-purple-600,
.theme-midnight .text-purple-600,
.theme-ocean .text-purple-600 {
color: #c084fc !important;
}
.theme-retro .text-blue-600,
.theme-retro .text-green-600,
.theme-retro .text-purple-600 {
color: #ffd700 !important;
}
/* Badge colors for dark themes */
.theme-dark .bg-blue-100,
.theme-midnight .bg-blue-100,
.theme-retro .bg-blue-100,
.theme-ocean .bg-blue-100 {
background-color: #1e3a8a !important;
color: #dbeafe !important;
}
.theme-dark .bg-green-100,
.theme-midnight .bg-green-100,
.theme-retro .bg-green-100,
.theme-ocean .bg-green-100 {
background-color: #14532d !important;
color: #dcfce7 !important;
}
.theme-dark .text-blue-800,
.theme-midnight .text-blue-800,
.theme-retro .text-blue-800,
.theme-ocean .text-blue-800 {
color: #dbeafe !important;
}
.theme-dark .text-green-800,
.theme-midnight .text-green-800,
.theme-retro .text-green-800,
.theme-ocean .text-green-800 {
color: #dcfce7 !important;
}
/* Red badges/alerts */
.theme-dark .bg-red-100,
.theme-midnight .bg-red-100,
.theme-retro .bg-red-100,
.theme-ocean .bg-red-100 {
background-color: #7f1d1d !important;
color: #fee2e2 !important;
}
.theme-dark .text-red-800,
.theme-midnight .text-red-800,
.theme-retro .text-red-800,
.theme-ocean .text-red-800 {
color: #fee2e2 !important;
}
/* Indigo badges */
.theme-dark .bg-indigo-100,
.theme-midnight .bg-indigo-100,
.theme-retro .bg-indigo-100,
.theme-ocean .bg-indigo-100 {
background-color: #312e81 !important;
color: #e0e7ff !important;
}
.theme-dark .text-indigo-700,
.theme-midnight .text-indigo-700,
.theme-retro .text-indigo-700,
.theme-ocean .text-indigo-700 {
color: #c7d2fe !important;
}
.theme-dark .text-indigo-800,
.theme-midnight .text-indigo-800,
.theme-retro .text-indigo-800,
.theme-ocean .text-indigo-800 {
color: #e0e7ff !important;
}

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@import "tailwindcss";

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module Api
module V1
class BaseController < ApplicationController
skip_before_action :verify_authenticity_token
before_action :authenticate_api_token
rescue_from ActiveRecord::RecordNotFound, with: :not_found
rescue_from ActiveRecord::RecordInvalid, with: :unprocessable_entity
private
def authenticate_api_token
token = request.headers["Authorization"]&.split(" ")&.last
@api_token = ApiToken.active.find_by(token: token)
if @api_token
@api_token.touch_last_used!
@current_user = @api_token.user
set_rls_user_id(@current_user.id)
else
render json: { error: "Invalid or missing API token" }, status: :unauthorized
end
end
def current_user
@current_user
end
def not_found(exception)
render json: { error: exception.message }, status: :not_found
end
def unprocessable_entity(exception)
render json: { errors: exception.record.errors.full_messages }, status: :unprocessable_entity
end
end
end
end

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module Api
module V1
class CollectionsController < BaseController
before_action :set_collection, only: [ :show, :update, :destroy ]
def index
@collections = current_user.collections.includes(:games).order(:name)
render json: @collections, include: :games
end
def show
render json: @collection, include: :games
end
def create
@collection = current_user.collections.build(collection_params)
if @collection.save
render json: @collection, status: :created
else
render json: { errors: @collection.errors.full_messages }, status: :unprocessable_entity
end
end
def update
if @collection.update(collection_params)
render json: @collection
else
render json: { errors: @collection.errors.full_messages }, status: :unprocessable_entity
end
end
def destroy
@collection.destroy
head :no_content
end
private
def set_collection
@collection = current_user.collections.find(params[:id])
end
def collection_params
params.require(:collection).permit(:name, :description, :parent_collection_id)
end
end
end
end

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module Api
module V1
class GamesController < BaseController
before_action :set_game, only: [ :show, :update, :destroy ]
def index
@games = current_user.games.includes(:platform, :genres, :collections)
# Filtering
@games = @games.by_platform(params[:platform_id]) if params[:platform_id].present?
@games = @games.by_genre(params[:genre_id]) if params[:genre_id].present?
@games = @games.where(format: params[:format]) if params[:format].present?
@games = @games.where(completion_status: params[:completion_status]) if params[:completion_status].present?
@games = @games.search(params[:search]) if params[:search].present?
# Sorting
@games = case params[:sort]
when "alphabetical" then @games.alphabetical
when "recent" then @games.recent
when "rated" then @games.rated
else @games.recent
end
# Pagination
page = params[:page] || 1
per_page = params[:per_page] || 25
@games = @games.page(page).per(per_page)
render json: @games, include: [ :platform, :genres, :collections ]
end
def show
render json: @game, include: [ :platform, :genres, :collections ]
end
def create
@game = current_user.games.build(game_params)
if @game.save
render json: @game, status: :created, include: [ :platform, :genres ]
else
render json: { errors: @game.errors.full_messages }, status: :unprocessable_entity
end
end
def update
if @game.update(game_params)
render json: @game, include: [ :platform, :genres, :collections ]
else
render json: { errors: @game.errors.full_messages }, status: :unprocessable_entity
end
end
def destroy
@game.destroy
head :no_content
end
def bulk
results = { created: [], failed: [] }
games_data = params[:games] || []
games_data.each do |game_data|
game = current_user.games.build(game_data.permit!)
if game.save
results[:created] << game
else
results[:failed] << { data: game_data, errors: game.errors.full_messages }
end
end
render json: {
created: results[:created].count,
failed: results[:failed].count,
details: results
}, status: :created
end
private
def set_game
@game = current_user.games.find(params[:id])
end
def game_params
params.require(:game).permit(
:title, :platform_id, :format, :date_added, :completion_status,
:user_rating, :notes, :condition, :price_paid, :location,
:digital_store, :custom_entry, :igdb_id, genre_ids: []
)
end
end
end
end

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module Api
module V1
class GenresController < BaseController
skip_before_action :authenticate_api_token, only: [ :index, :show ]
def index
@genres = Genre.order(:name)
render json: @genres
end
def show
@genre = Genre.find(params[:id])
render json: @genre
end
end
end
end

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module Api
module V1
class PlatformsController < BaseController
skip_before_action :authenticate_api_token, only: [ :index, :show ]
def index
@platforms = Platform.order(:name)
render json: @platforms
end
def show
@platform = Platform.find(params[:id])
render json: @platform
end
end
end
end

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class ApiTokensController < ApplicationController
before_action :require_authentication
def index
@api_tokens = current_user.api_tokens.order(created_at: :desc)
@api_token = ApiToken.new
end
def create
@api_token = current_user.api_tokens.build(api_token_params)
if @api_token.save
redirect_to settings_api_tokens_path, notice: "API token created successfully. Make sure to copy it now!"
else
@api_tokens = current_user.api_tokens.order(created_at: :desc)
render :index, status: :unprocessable_entity
end
end
def destroy
@api_token = current_user.api_tokens.find(params[:id])
@api_token.destroy
redirect_to settings_api_tokens_path, notice: "API token was deleted."
end
private
def api_token_params
params.require(:api_token).permit(:name, :expires_at)
end
end

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class ApplicationController < ActionController::Base
include Authentication
# Only allow modern browsers supporting webp images, web push, badges, import maps, CSS nesting, and CSS :has.
allow_browser versions: :modern
# Changes to the importmap will invalidate the etag for HTML responses
stale_when_importmap_changes
end

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class CollectionsController < ApplicationController
before_action :require_authentication
before_action :set_collection, only: [ :show, :edit, :update, :destroy, :games ]
def index
@root_collections = current_user.collections.root_collections.order(:name)
end
def show
@games = @collection.games.includes(:platform, :genres).page(params[:page]).per(25)
end
def new
@collection = current_user.collections.build
@collections = current_user.collections.root_collections.order(:name)
end
def create
@collection = current_user.collections.build(collection_params)
if @collection.save
redirect_to @collection, notice: "Collection was successfully created."
else
@collections = current_user.collections.root_collections.order(:name)
render :new, status: :unprocessable_entity
end
end
def edit
@collections = current_user.collections.root_collections.where.not(id: @collection.id).order(:name)
end
def update
if @collection.update(collection_params)
redirect_to @collection, notice: "Collection was successfully updated."
else
@collections = current_user.collections.root_collections.where.not(id: @collection.id).order(:name)
render :edit, status: :unprocessable_entity
end
end
def destroy
@collection.destroy
redirect_to collections_path, notice: "Collection was successfully deleted."
end
def games
# Same as show, but maybe with different view
@games = @collection.games.includes(:platform, :genres).page(params[:page]).per(25)
render :show
end
private
def set_collection
@collection = current_user.collections.find(params[:id])
end
def collection_params
permitted = params.require(:collection).permit(:name, :description, :parent_collection_id)
# Convert empty string to nil for parent_collection_id
permitted[:parent_collection_id] = nil if permitted[:parent_collection_id].blank?
permitted
end
end

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module Authentication
extend ActiveSupport::Concern
included do
before_action :set_current_user
helper_method :current_user, :user_signed_in?
end
private
def current_user
@current_user ||= User.find_by(id: session[:user_id]) if session[:user_id]
end
def user_signed_in?
current_user.present?
end
def require_authentication
unless user_signed_in?
redirect_to login_path, alert: "You must be signed in to access this page."
end
end
def require_no_authentication
if user_signed_in?
redirect_to root_path, notice: "You are already signed in."
end
end
def sign_in(user)
reset_session
session[:user_id] = user.id
set_rls_user_id(user.id)
end
def sign_out
reset_session
@current_user = nil
clear_rls_user_id
end
def set_current_user
if current_user
set_rls_user_id(current_user.id)
else
clear_rls_user_id
end
end
def set_rls_user_id(user_id)
return unless ActiveRecord::Base.connection.adapter_name == "PostgreSQL"
ActiveRecord::Base.connection.execute("SET LOCAL app.current_user_id = #{ActiveRecord::Base.connection.quote(user_id)}")
rescue ActiveRecord::StatementInvalid => e
Rails.logger.warn("Failed to set RLS user_id: #{e.message}")
nil
end
def clear_rls_user_id
return unless ActiveRecord::Base.connection.adapter_name == "PostgreSQL"
ActiveRecord::Base.connection.execute("RESET app.current_user_id")
rescue ActiveRecord::StatementInvalid => e
Rails.logger.warn("Failed to clear RLS user_id: #{e.message}")
nil
end
end

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class DashboardController < ApplicationController
before_action :require_authentication
def index
@recently_added_games = current_user.games.recent.limit(5)
@currently_playing_games = current_user.games.currently_playing.limit(5)
@total_games = current_user.games.count
@physical_games = current_user.games.physical_games.count
@digital_games = current_user.games.digital_games.count
@completed_games = current_user.games.completed.count
@backlog_games = current_user.games.backlog.count
@total_spent = current_user.games.sum(:price_paid) || 0
@games_by_platform = current_user.games.joins(:platform)
.group("platforms.name")
.count
.sort_by { |_, count| -count }
.first(5)
@games_by_genre = current_user.games.joins(:genres)
.group("genres.name")
.count
.sort_by { |_, count| -count }
.first(5)
end
end

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class GamesController < ApplicationController
before_action :require_authentication
before_action :set_game, only: [ :show, :edit, :update, :destroy ]
def index
@games = current_user.games.includes(:platform, :genres, :collections)
# Filtering
@games = @games.by_platform(params[:platform_id]) if params[:platform_id].present?
@games = @games.by_genre(params[:genre_id]) if params[:genre_id].present?
@games = @games.where(format: params[:format]) if params[:format].present?
@games = @games.where(completion_status: params[:completion_status]) if params[:completion_status].present?
@games = @games.search(params[:search]) if params[:search].present?
# Sorting
@games = case params[:sort]
when "alphabetical" then @games.alphabetical
when "recent" then @games.recent
when "rated" then @games.rated
else @games.alphabetical
end
@games = @games.page(params[:page]).per(25)
# For filters
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
end
def show
end
def new
@game = current_user.games.build
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
def create
@game = current_user.games.build(game_params)
if @game.save
# If game was created with IGDB ID, sync the metadata
sync_igdb_metadata_after_create if @game.igdb_id.present?
redirect_to @game, notice: "Game was successfully created."
else
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
render :new, status: :unprocessable_entity
end
end
def edit
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
def update
if @game.update(game_params)
redirect_to @game, notice: "Game was successfully updated."
else
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
render :edit, status: :unprocessable_entity
end
end
def destroy
@game.destroy
redirect_to games_path, notice: "Game was successfully deleted."
end
def import
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
def bulk_edit
@game_ids = params[:game_ids] || []
if @game_ids.empty?
redirect_to games_path, alert: "Please select at least one game to edit."
return
end
@games = current_user.games.where(id: @game_ids)
@platforms = Platform.order(:name)
@genres = Genre.order(:name)
@collections = current_user.collections.order(:name)
end
def bulk_update
@game_ids = params[:game_ids] || []
if @game_ids.empty?
redirect_to games_path, alert: "No games selected."
return
end
@games = current_user.games.where(id: @game_ids)
updated_count = 0
@games.each do |game|
updates = {}
# Only update fields that have values provided
updates[:completion_status] = params[:completion_status] if params[:completion_status].present?
updates[:location] = params[:location] if params[:location].present?
updates[:condition] = params[:condition] if params[:condition].present?
# Handle collection assignment
if params[:collection_action].present?
case params[:collection_action]
when "add"
if params[:collection_ids].present?
game.collection_ids = (game.collection_ids + params[:collection_ids].map(&:to_i)).uniq
end
when "remove"
if params[:collection_ids].present?
game.collection_ids = game.collection_ids - params[:collection_ids].map(&:to_i)
end
when "replace"
game.collection_ids = params[:collection_ids] if params[:collection_ids].present?
end
end
# Handle genre assignment
if params[:genre_action].present?
case params[:genre_action]
when "add"
if params[:genre_ids].present?
game.genre_ids = (game.genre_ids + params[:genre_ids].map(&:to_i)).uniq
end
when "remove"
if params[:genre_ids].present?
game.genre_ids = game.genre_ids - params[:genre_ids].map(&:to_i)
end
when "replace"
game.genre_ids = params[:genre_ids] if params[:genre_ids].present?
end
end
if game.update(updates)
updated_count += 1
end
end
redirect_to games_path, notice: "Successfully updated #{updated_count} game(s)."
end
def bulk_create
require "csv"
results = { created: 0, failed: 0, errors: [] }
if params[:csv_file].present?
csv_text = params[:csv_file].read
csv = CSV.parse(csv_text, headers: true)
csv.each_with_index do |row, index|
platform = Platform.find_by(name: row["platform"]) || Platform.find_by(abbreviation: row["platform"])
unless platform
results[:failed] += 1
results[:errors] << "Row #{index + 2}: Platform '#{row['platform']}' not found"
next
end
game = current_user.games.build(
title: row["title"],
platform: platform,
format: row["format"]&.downcase || "physical",
date_added: row["date_added"] || Date.current,
completion_status: row["completion_status"]&.downcase,
user_rating: row["user_rating"],
condition: row["condition"]&.downcase,
price_paid: row["price_paid"],
location: row["location"],
digital_store: row["digital_store"],
notes: row["notes"]
)
# Handle genres
if row["genres"].present?
genre_names = row["genres"].split("|").map(&:strip)
genres = Genre.where(name: genre_names)
game.genres = genres
end
if game.save
results[:created] += 1
else
results[:failed] += 1
results[:errors] << "Row #{index + 2}: #{game.errors.full_messages.join(", ")}"
end
end
flash[:notice] = "Created #{results[:created]} games. Failed: #{results[:failed]}"
flash[:alert] = results[:errors].join("<br>").html_safe if results[:errors].any?
redirect_to games_path
else
redirect_to import_games_path, alert: "Please select a CSV file to upload."
end
end
def search_igdb
query = params[:q].to_s.strip
platform_id = params[:platform_id]
if query.length < 2
render json: []
return
end
begin
service = IgdbService.new
platform = platform_id.present? ? Platform.find_by(id: platform_id) : nil
# Search IGDB (limit to 10 results for autocomplete)
results = service.search_game(query, platform, 10)
# Format results for autocomplete
formatted_results = results.map do |result|
# Map IGDB genres to our local genre IDs
genre_ids = map_igdb_genres_to_ids(result[:genres] || [])
{
igdb_id: result[:igdb_id],
name: result[:name],
platform: result[:platform_name],
year: result[:release_year],
cover_url: result[:cover_url],
summary: result[:summary],
genres: result[:genres],
genre_ids: genre_ids,
confidence: result[:confidence_score]
}
end
render json: formatted_results
rescue => e
Rails.logger.error("IGDB search error: #{e.message}")
render json: [], status: :internal_server_error
end
end
def search_locations
query = params[:q].to_s.strip
# Get unique locations from user's games that match the query
locations = current_user.games
.where.not(location: [nil, ""])
.where("location ILIKE ?", "%#{query}%")
.select(:location)
.distinct
.order(:location)
.limit(10)
.pluck(:location)
render json: locations
end
def search_stores
query = params[:q].to_s.strip
# Get unique digital stores from user's games that match the query
stores = current_user.games
.where.not(digital_store: [nil, ""])
.where("digital_store ILIKE ?", "%#{query}%")
.select(:digital_store)
.distinct
.order(:digital_store)
.limit(10)
.pluck(:digital_store)
render json: stores
end
private
def set_game
@game = current_user.games.includes(:igdb_game).find(params[:id])
end
def sync_igdb_metadata_after_create
# Fetch full game data from IGDB
service = IgdbService.new
igdb_data = service.get_game(@game.igdb_id)
return unless igdb_data
# Create or update IgdbGame record
igdb_game = IgdbGame.find_or_create_by!(igdb_id: @game.igdb_id) do |ig|
ig.name = igdb_data["name"]
ig.slug = igdb_data["slug"]
ig.summary = igdb_data["summary"]
ig.first_release_date = igdb_data["first_release_date"] ? Time.at(igdb_data["first_release_date"]).to_date : nil
# Extract cover URL
cover_url = igdb_data.dig("cover", "url")&.split("/")&.last&.sub(".jpg", "")
ig.cover_url = cover_url
ig.last_synced_at = Time.current
end
igdb_game.increment_match_count!
# Update game with IGDB metadata
@game.update(
igdb_matched_at: Time.current,
igdb_match_status: "matched",
igdb_match_confidence: 100.0
)
# Map and assign genres
if igdb_data["genres"].present?
genre_names = igdb_data["genres"].map { |g| g["name"] }
assign_igdb_genres_to_game(genre_names)
end
rescue => e
Rails.logger.error("Failed to sync IGDB metadata: #{e.message}")
end
def map_igdb_genres_to_ids(genre_names)
return [] if genre_names.blank?
# Genre mapping (same as in IgdbMatchSuggestion)
genre_mappings = {
"Role-playing (RPG)" => "RPG",
"Fighting" => "Fighting",
"Shooter" => "Shooter",
"Platform" => "Platformer",
"Puzzle" => "Puzzle",
"Racing" => "Racing",
"Real Time Strategy (RTS)" => "Strategy",
"Simulator" => "Simulation",
"Sport" => "Sports",
"Strategy" => "Strategy",
"Adventure" => "Adventure",
"Indie" => "Indie",
"Arcade" => "Arcade",
"Hack and slash/Beat 'em up" => "Action"
}
genre_ids = []
genre_names.each do |igdb_genre_name|
# Try exact match
local_genre = Genre.find_by("LOWER(name) = ?", igdb_genre_name.downcase)
# Try mapped name
if local_genre.nil? && genre_mappings[igdb_genre_name]
mapped_name = genre_mappings[igdb_genre_name]
local_genre = Genre.find_by("LOWER(name) = ?", mapped_name.downcase)
end
genre_ids << local_genre.id if local_genre
end
genre_ids
end
def assign_igdb_genres_to_game(genre_names)
genre_ids = map_igdb_genres_to_ids(genre_names)
genre_ids.each do |genre_id|
genre = Genre.find(genre_id)
@game.genres << genre unless @game.genres.include?(genre)
end
end
def game_params
params.require(:game).permit(
:title, :platform_id, :format, :date_added, :completion_status,
:user_rating, :notes, :condition, :price_paid, :location,
:digital_store, :custom_entry, :igdb_id, genre_ids: [], collection_ids: []
)
end
end

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class IgdbMatchesController < ApplicationController
before_action :require_authentication
before_action :set_suggestion, only: [ :approve, :reject ]
def index
# Only show suggestions for games that haven't been matched yet
@pending_suggestions = current_user.igdb_match_suggestions
.pending_review
.joins(:game)
.where(games: { igdb_id: nil })
.includes(game: :platform)
.group_by(&:game)
@matched_games = current_user.games.igdb_matched.count
@unmatched_games = current_user.games.igdb_unmatched.count
@pending_review_count = current_user.igdb_match_suggestions
.status_pending
.joins(:game)
.where(games: { igdb_id: nil })
.count
end
def approve
if @suggestion.approve!
redirect_to igdb_matches_path, notice: "Match approved! #{@suggestion.game.title} linked to IGDB."
else
redirect_to igdb_matches_path, alert: "Failed to approve match."
end
end
def reject
if @suggestion.reject!
redirect_to igdb_matches_path, notice: "Match rejected."
else
redirect_to igdb_matches_path, alert: "Failed to reject match."
end
end
def sync_now
# Auto-enable sync if not already enabled
unless current_user.igdb_sync_enabled?
current_user.update(igdb_sync_enabled: true)
end
# Check if games need syncing
unmatched_count = current_user.games.igdb_unmatched.where(igdb_match_status: [nil, "failed"]).count
if unmatched_count == 0
redirect_to igdb_matches_path, alert: "All games are already matched or being processed!"
return
end
# Try to run job immediately for faster feedback
begin
IgdbSyncJob.perform_later
redirect_to igdb_matches_path, notice: "IGDB sync started! Processing #{unmatched_count} games. This may take a few minutes - the page will auto-refresh."
rescue => e
Rails.logger.error("Failed to start IGDB sync: #{e.message}")
redirect_to igdb_matches_path, alert: "Failed to start sync. Make sure background jobs are running."
end
end
private
def set_suggestion
@suggestion = current_user.igdb_match_suggestions.find(params[:id])
end
end

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class ItemsController < ApplicationController
before_action :require_authentication
before_action :set_item, only: [ :show, :edit, :update, :destroy ]
def index
@items = current_user.items.includes(:platform).order(date_added: :desc).page(params[:page]).per(25)
@platforms = Platform.order(:name)
end
def show
end
def new
@item = current_user.items.build
@platforms = Platform.order(:name)
end
def create
@item = current_user.items.build(item_params)
if @item.save
redirect_to @item, notice: "Item was successfully created."
else
@platforms = Platform.order(:name)
render :new, status: :unprocessable_entity
end
end
def edit
@platforms = Platform.order(:name)
end
def update
if @item.update(item_params)
redirect_to @item, notice: "Item was successfully updated."
else
@platforms = Platform.order(:name)
render :edit, status: :unprocessable_entity
end
end
def destroy
@item.destroy
redirect_to items_path, notice: "Item was successfully deleted."
end
private
def set_item
@item = current_user.items.find(params[:id])
end
def item_params
params.require(:item).permit(
:name, :item_type, :platform_id, :condition, :price_paid,
:location, :date_added, :notes, :igdb_id
)
end
end

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class PagesController < ApplicationController
def home
if user_signed_in?
redirect_to dashboard_path
end
end
def api_docs
# API documentation page - publicly accessible
end
end

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class PasswordResetsController < ApplicationController
before_action :require_no_authentication, only: [ :new, :create, :edit, :update ]
before_action :set_user_by_token, only: [ :edit, :update ]
def new
end
def create
user = User.find_by(email: params[:email].downcase)
if user
user.generate_password_reset_token
PasswordResetMailer.reset_password(user).deliver_later
end
# Always show success message to prevent email enumeration
redirect_to login_path, notice: "If an account exists with that email, you will receive password reset instructions."
end
def edit
end
def update
if @user.update(password_params)
@user.update_columns(password_reset_token: nil, password_reset_sent_at: nil)
sign_in(@user)
redirect_to dashboard_path, notice: "Your password has been reset successfully."
else
render :edit, status: :unprocessable_entity
end
end
private
def set_user_by_token
@user = User.find_by(password_reset_token: params[:id])
unless @user && !@user.password_reset_expired?
redirect_to new_password_reset_path, alert: "Password reset link is invalid or has expired."
end
end
def password_params
params.require(:user).permit(:password, :password_confirmation)
end
end

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class ProfilesController < ApplicationController
def show
@user = User.find_by!(username: params[:username])
unless @user.profile_public? || @user == current_user
redirect_to root_path, alert: "This profile is private."
return
end
@total_games = @user.games.count
@physical_games = @user.games.physical_games.count
@digital_games = @user.games.digital_games.count
@completed_games = @user.games.completed.count
@games_by_platform = @user.games.joins(:platform)
.group("platforms.name")
.count
.sort_by { |_, count| -count }
.first(10)
@public_collections = @user.collections.root_collections.order(:name)
@recent_games = @user.games.includes(:platform).recent.limit(10)
end
end

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class SessionsController < ApplicationController
before_action :require_no_authentication, only: [ :new, :create ]
before_action :require_authentication, only: [ :destroy ]
def new
end
def create
user = User.find_by(email: params[:email].downcase)
if user && user.authenticate(params[:password])
sign_in(user)
redirect_to dashboard_path, notice: "Welcome back, #{user.username}!"
else
flash.now[:alert] = "Invalid email or password"
render :new, status: :unprocessable_entity
end
end
def destroy
sign_out
redirect_to root_path, notice: "You have been signed out."
end
end

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class UsersController < ApplicationController
before_action :require_no_authentication, only: [ :new, :create ]
before_action :require_authentication, only: [ :edit, :update, :settings ]
before_action :set_user, only: [ :edit, :update ]
def new
@user = User.new
end
def create
@user = User.new(user_params)
if @user.save
sign_in(@user)
redirect_to dashboard_path, notice: "Welcome to TurboVault, #{@user.username}!"
else
render :new, status: :unprocessable_entity
end
end
def edit
end
def update
if @user.update(user_params)
redirect_to settings_path, notice: "Your profile has been updated."
else
render :edit, status: :unprocessable_entity
end
end
def settings
@user = current_user
@api_tokens = current_user.api_tokens.order(created_at: :desc)
end
private
def set_user
@user = current_user
end
def user_params
params.require(:user).permit(:email, :username, :password, :password_confirmation, :bio, :profile_public, :igdb_sync_enabled, :theme)
end
end

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module ApiTokensHelper
end

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module ApplicationHelper
end

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module CollectionsHelper
end

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module DashboardHelper
end

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module GamesHelper
def filter_params_for_sort(sort_value)
{
sort: sort_value,
search: params[:search],
platform_id: params[:platform_id],
genre_id: params[:genre_id],
format: params[:format],
completion_status: params[:completion_status]
}.compact
end
end

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module IgdbMatchesHelper
end

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module ItemsHelper
end

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module PagesHelper
end

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module PasswordResetsHelper
end

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module ProfilesHelper
end

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module SessionsHelper
end

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module UsersHelper
end

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// Configure your import map in config/importmap.rb. Read more: https://github.com/rails/importmap-rails
import "@hotwired/turbo-rails"
import "controllers"

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import { Application } from "@hotwired/stimulus"
const application = Application.start()
// Configure Stimulus development experience
application.debug = true
window.Stimulus = application
export { application }

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import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
connect() {
this.element.textContent = "Hello World!"
}
}

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import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
static targets = [
"query",
"results",
"igdbId",
"title",
"summary",
"platformSelect",
"customGameToggle",
"igdbSection",
"manualSection"
]
static values = {
url: String
}
connect() {
console.log("IGDB Search controller connected!")
console.log("Search URL:", this.urlValue)
console.log("Query target exists:", this.hasQueryTarget)
console.log("Results target exists:", this.hasResultsTarget)
console.log("Title target exists:", this.hasTitleTarget)
this.timeout = null
this.selectedGame = null
this.searchResults = []
}
search() {
console.log("Search triggered")
clearTimeout(this.timeout)
const query = this.queryTarget.value.trim()
console.log("Query:", query)
if (query.length < 2) {
console.log("Query too short, hiding results")
this.hideResults()
return
}
console.log("Starting search timeout...")
this.timeout = setTimeout(() => {
this.performSearch(query)
}, 300)
}
async performSearch(query) {
const platformId = this.hasPlatformSelectTarget ? this.platformSelectTarget.value : ""
const url = `${this.urlValue}?q=${encodeURIComponent(query)}&platform_id=${platformId}`
console.log("Fetching:", url)
try {
const response = await fetch(url)
console.log("Response status:", response.status)
const results = await response.json()
console.log("Results:", results)
this.displayResults(results)
} catch (error) {
console.error("IGDB search error:", error)
}
}
displayResults(results) {
if (results.length === 0) {
this.resultsTarget.innerHTML = `
<div class="p-4 text-sm text-gray-500 text-center border-t">
No games found. <a href="#" data-action="click->igdb-search#showManualEntry" class="text-indigo-600 hover:text-indigo-800">Add custom game</a>
</div>
`
this.resultsTarget.classList.remove("hidden")
return
}
// Store results in memory and use indices instead of embedding JSON
this.searchResults = results
const html = results.map((game, index) => {
// HTML escape function
const escapeHtml = (text) => {
const div = document.createElement('div')
div.textContent = text
return div.innerHTML
}
return `
<div class="p-3 hover:bg-gray-50 cursor-pointer border-b last:border-b-0 flex gap-3"
data-action="click->igdb-search#selectGame"
data-index="${index}">
${game.cover_url ? `
<img src="https://images.igdb.com/igdb/image/upload/t_thumb/${game.cover_url}.jpg"
class="w-12 h-16 object-cover rounded"
alt="${escapeHtml(game.name)}">
` : `
<div class="w-12 h-16 bg-gray-200 rounded flex items-center justify-center">
<span class="text-gray-400 text-xs">No<br>Cover</span>
</div>
`}
<div class="flex-1 min-w-0">
<div class="font-semibold text-gray-900 truncate">${escapeHtml(game.name)}</div>
<div class="text-sm text-gray-600">${escapeHtml(game.platform)}${game.year ? `${game.year}` : ''}</div>
${game.genres && game.genres.length > 0 ? `
<div class="flex gap-1 mt-1 flex-wrap">
${game.genres.slice(0, 3).map(genre => `
<span class="px-1.5 py-0.5 bg-indigo-100 text-indigo-700 text-xs rounded">${escapeHtml(genre)}</span>
`).join('')}
</div>
` : ''}
</div>
<div class="text-right">
<span class="text-xs text-gray-500">${Math.round(game.confidence)}% match</span>
</div>
</div>
`
}).join('')
this.resultsTarget.innerHTML = html
this.resultsTarget.classList.remove("hidden")
}
selectGame(event) {
const index = parseInt(event.currentTarget.dataset.index)
const gameData = this.searchResults[index]
this.selectedGame = gameData
console.log("Selected game:", gameData)
// Fill in the form fields
if (this.hasTitleTarget) {
this.titleTarget.value = gameData.name
console.log("Set title to:", gameData.name)
} else {
console.warn("Title target not found")
}
if (this.hasIgdbIdTarget) {
this.igdbIdTarget.value = gameData.igdb_id
console.log("Set IGDB ID to:", gameData.igdb_id)
} else {
console.warn("IGDB ID target not found")
}
if (this.hasSummaryTarget && gameData.summary) {
this.summaryTarget.value = gameData.summary
console.log("Set summary")
}
// Set genres
if (gameData.genre_ids && gameData.genre_ids.length > 0) {
this.setGenres(gameData.genre_ids)
}
// Update the query field to show selected game
this.queryTarget.value = gameData.name
// Hide results
this.hideResults()
// Show IGDB badge/info
this.showIgdbInfo(gameData)
}
setGenres(genreIds) {
console.log("Setting genres:", genreIds)
// Find all genre checkboxes
const genreCheckboxes = document.querySelectorAll('input[name="game[genre_ids][]"]')
// Uncheck all first
genreCheckboxes.forEach(checkbox => {
checkbox.checked = false
})
// Check the matched genres
genreIds.forEach(genreId => {
const checkbox = document.querySelector(`input[name="game[genre_ids][]"][value="${genreId}"]`)
if (checkbox) {
checkbox.checked = true
console.log("Checked genre:", genreId)
}
})
}
showIgdbInfo(gameData) {
// Add a visual indicator that this is from IGDB
const badge = document.createElement('div')
badge.className = 'mt-2 space-y-2'
let genreText = ''
if (gameData.genres && gameData.genres.length > 0) {
genreText = `
<div class="text-xs text-green-700">
<strong>Genres auto-set:</strong> ${gameData.genres.join(', ')}
</div>
`
}
badge.innerHTML = `
<div class="inline-flex items-center px-2 py-1 bg-green-100 text-green-800 text-xs rounded">
<svg class="w-3 h-3 mr-1" fill="currentColor" viewBox="0 0 20 20">
<path d="M10 18a8 8 0 100-16 8 8 0 000 16zm3.707-9.293a1 1 0 00-1.414-1.414L9 10.586 7.707 9.293a1 1 0 00-1.414 1.414l2 2a1 1 0 001.414 0l4-4z"/>
</svg>
IGDB Match (${Math.round(gameData.confidence)}% confidence)
</div>
${genreText}
`
// Insert after query field
const existingBadge = this.queryTarget.parentElement.querySelector('.igdb-match-badge')
if (existingBadge) {
existingBadge.remove()
}
badge.classList.add('igdb-match-badge')
this.queryTarget.parentElement.appendChild(badge)
}
showManualEntry(event) {
event.preventDefault()
// Clear IGDB fields
if (this.hasIgdbIdTarget) {
this.igdbIdTarget.value = ""
}
// Focus on title field
if (this.hasTitleTarget) {
this.titleTarget.focus()
}
this.hideResults()
// Remove IGDB badge
const badge = this.queryTarget.parentElement.querySelector('.igdb-match-badge')
if (badge) {
badge.remove()
}
}
hideResults() {
if (this.hasResultsTarget) {
this.resultsTarget.classList.add("hidden")
}
}
clearSearch() {
this.queryTarget.value = ""
this.hideResults()
if (this.hasTitleTarget) {
this.titleTarget.value = ""
}
if (this.hasIgdbIdTarget) {
this.igdbIdTarget.value = ""
}
if (this.hasSummaryTarget) {
this.summaryTarget.value = ""
}
// Uncheck all genres
const genreCheckboxes = document.querySelectorAll('input[name="game[genre_ids][]"]')
genreCheckboxes.forEach(checkbox => {
checkbox.checked = false
})
const badge = this.queryTarget.parentElement.querySelector('.igdb-match-badge')
if (badge) {
badge.remove()
}
}
// Hide results when clicking outside
clickOutside(event) {
if (!this.element.contains(event.target)) {
this.hideResults()
}
}
}

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// Import and register all your controllers from the importmap via controllers/**/*_controller
import { application } from "controllers/application"
import { eagerLoadControllersFrom } from "@hotwired/stimulus-loading"
eagerLoadControllersFrom("controllers", application)

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import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
static targets = ["input", "results"]
static values = { url: String }
connect() {
this.timeout = null
console.log("Location autocomplete connected")
}
search() {
clearTimeout(this.timeout)
const query = this.inputTarget.value.trim()
if (query.length < 1) {
this.hideResults()
return
}
this.timeout = setTimeout(() => {
this.performSearch(query)
}, 200)
}
async performSearch(query) {
const url = `${this.urlValue}?q=${encodeURIComponent(query)}`
try {
const response = await fetch(url)
const locations = await response.json()
this.displayResults(locations)
} catch (error) {
console.error("Location search error:", error)
}
}
displayResults(locations) {
if (locations.length === 0) {
this.hideResults()
return
}
const html = locations.map(location => `
<div class="px-4 py-2 hover:bg-indigo-50 cursor-pointer text-sm"
data-action="click->location-autocomplete#selectLocation"
data-location="${this.escapeHtml(location)}">
${this.escapeHtml(location)}
</div>
`).join('')
this.resultsTarget.innerHTML = html
this.resultsTarget.classList.remove("hidden")
}
selectLocation(event) {
const location = event.currentTarget.dataset.location
this.inputTarget.value = location
this.hideResults()
}
hideResults() {
if (this.hasResultsTarget) {
this.resultsTarget.classList.add("hidden")
}
}
escapeHtml(text) {
const div = document.createElement('div')
div.textContent = text
return div.innerHTML
}
// Hide results when clicking outside
clickOutside(event) {
if (!this.element.contains(event.target)) {
this.hideResults()
}
}
}

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class ApplicationJob < ActiveJob::Base
# Automatically retry jobs that encountered a deadlock
# retry_on ActiveRecord::Deadlocked
# Most jobs are safe to ignore if the underlying records are no longer available
# discard_on ActiveJob::DeserializationError
end

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app/jobs/igdb_sync_job.rb Normal file
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class IgdbSyncJob < ApplicationJob
queue_as :default
# Ensure only one instance runs at a time
def self.running?
Rails.cache.exist?("igdb_sync_job:running")
end
def self.mark_running!
Rails.cache.write("igdb_sync_job:running", true, expires_in: 2.hours)
end
def self.mark_finished!
Rails.cache.delete("igdb_sync_job:running")
end
def perform
# Prevent multiple instances
if self.class.running?
Rails.logger.info("IgdbSyncJob already running, skipping...")
return
end
self.class.mark_running!
begin
sync_users_with_igdb
ensure
self.class.mark_finished!
end
end
private
def sync_users_with_igdb
users = User.where(igdb_sync_enabled: true)
Rails.logger.info("Starting IGDB sync for #{users.count} users")
users.find_each do |user|
sync_user_games(user)
rescue => e
Rails.logger.error("Error syncing user #{user.id}: #{e.message}")
next
end
Rails.logger.info("IGDB sync completed")
end
def sync_user_games(user)
# Get games that need IGDB matching
games = user.games
.igdb_unmatched
.where(igdb_match_status: [nil, "failed"])
.includes(:platform)
return if games.empty?
Rails.logger.info("Syncing #{games.count} games for user #{user.id}")
igdb_service = IgdbService.new
games_synced = 0
games.find_each do |game|
process_game_matching(game, igdb_service)
games_synced += 1
# Rate limiting: Additional sleep every 10 games
sleep(1) if games_synced % 10 == 0
rescue => e
Rails.logger.error("Error processing game #{game.id}: #{e.message}")
game.update(igdb_match_status: "failed")
next
end
user.update(igdb_last_synced_at: Time.current)
end
def process_game_matching(game, igdb_service)
Rails.logger.info("Searching IGDB for: #{game.title} (#{game.platform.name})")
# Try searching WITH platform first
results = igdb_service.search_game(game.title, game.platform, 3)
# If no results, try WITHOUT platform (broader search)
if results.empty?
Rails.logger.info("No results with platform, trying without platform filter...")
results = igdb_service.search_game(game.title, nil, 3)
end
if results.empty?
Rails.logger.info("No IGDB matches found for game #{game.id}")
game.update(igdb_match_status: "no_results")
return
end
Rails.logger.info("Found #{results.count} potential matches for game #{game.id}")
# Create match suggestions for user review
results.each do |result|
create_match_suggestion(game, result)
end
# Update game status
if results.first[:confidence_score] >= 95.0
# Very high confidence - could auto-approve, but we'll let user review
game.update(igdb_match_status: "high_confidence")
elsif results.first[:confidence_score] >= 70.0
game.update(igdb_match_status: "medium_confidence")
else
game.update(igdb_match_status: "low_confidence")
end
end
def create_match_suggestion(game, result)
# Skip if suggestion already exists
existing = IgdbMatchSuggestion.find_by(game: game, igdb_id: result[:igdb_id])
return if existing
IgdbMatchSuggestion.create!(
game: game,
igdb_id: result[:igdb_id],
igdb_name: result[:name],
igdb_slug: result[:slug],
igdb_cover_url: result[:cover_url],
igdb_summary: result[:summary],
igdb_release_date: result[:release_date],
igdb_platform_name: result[:platform_name],
igdb_genres: result[:genres] || [],
confidence_score: result[:confidence_score],
status: "pending"
)
Rails.logger.info("Created match suggestion: #{result[:name]} (confidence: #{result[:confidence_score]}%)")
rescue ActiveRecord::RecordInvalid => e
Rails.logger.warn("Failed to create match suggestion: #{e.message}")
end
end

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class ApplicationMailer < ActionMailer::Base
default from: "from@example.com"
layout "mailer"
end

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class PasswordResetMailer < ApplicationMailer
default from: ENV.fetch("MAILER_FROM_ADDRESS") { "noreply@turbovault.com" }
def reset_password(user)
@user = user
@reset_url = edit_password_reset_url(@user.password_reset_token)
mail(
to: @user.email,
subject: "TurboVault - Password Reset Instructions"
)
end
end

27
app/models/api_token.rb Normal file
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class ApiToken < ApplicationRecord
belongs_to :user
# Validations
validates :token, presence: true, uniqueness: true
# Callbacks
before_validation :generate_token, on: :create
# Scopes
scope :active, -> { where("expires_at IS NULL OR expires_at > ?", Time.current) }
# Instance methods
def expired?
expires_at.present? && expires_at < Time.current
end
def touch_last_used!
update_column(:last_used_at, Time.current)
end
private
def generate_token
self.token ||= SecureRandom.urlsafe_base64(32)
end
end

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class ApplicationRecord < ActiveRecord::Base
primary_abstract_class
end

47
app/models/collection.rb Normal file
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class Collection < ApplicationRecord
# Associations
belongs_to :user
belongs_to :parent_collection, class_name: "Collection", optional: true
has_many :subcollections, class_name: "Collection", foreign_key: "parent_collection_id", dependent: :destroy
has_many :collection_games, dependent: :destroy
has_many :games, through: :collection_games
# Validations
validates :name, presence: true
validate :cannot_be_own_parent
validate :subcollection_depth_limit
# Scopes
scope :root_collections, -> { where(parent_collection_id: nil) }
# Instance methods
def game_count
games.count
end
def total_game_count
game_count + subcollections.sum(&:total_game_count)
end
def root?
parent_collection_id.nil?
end
def subcollection?
parent_collection_id.present?
end
private
def cannot_be_own_parent
if parent_collection_id.present? && parent_collection_id == id
errors.add(:parent_collection_id, "cannot be itself")
end
end
def subcollection_depth_limit
if parent_collection.present? && parent_collection.parent_collection.present?
errors.add(:parent_collection_id, "cannot nest more than one level deep")
end
end
end

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class CollectionGame < ApplicationRecord
belongs_to :collection
belongs_to :game
# Validations
validates :game_id, uniqueness: { scope: :collection_id, message: "already in this collection" }
end

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66
app/models/game.rb Normal file
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class Game < ApplicationRecord
# Associations
belongs_to :user
belongs_to :platform
has_many :game_genres, dependent: :destroy
has_many :genres, through: :game_genres
has_many :collection_games, dependent: :destroy
has_many :collections, through: :collection_games
has_many :igdb_match_suggestions, dependent: :destroy
belongs_to :igdb_game, foreign_key: :igdb_id, primary_key: :igdb_id, optional: true
# Enums
enum :format, { physical: "physical", digital: "digital" }
enum :completion_status, {
backlog: "backlog",
currently_playing: "currently_playing",
completed: "completed",
on_hold: "on_hold",
not_playing: "not_playing"
}, prefix: true
enum :condition, {
cib: "cib", # Complete in Box
loose: "loose",
sealed: "sealed",
good: "good",
fair: "fair"
}, prefix: true
# Validations
validates :title, presence: true
validates :format, presence: true
validates :date_added, presence: true
validates :user_rating, inclusion: { in: 1..5, message: "must be between 1 and 5" }, allow_nil: true
validates :condition, presence: true, if: :physical?
validates :digital_store, presence: true, if: :digital?
# Callbacks
before_validation :set_date_added, on: :create
# Scopes
scope :physical_games, -> { where(format: "physical") }
scope :digital_games, -> { where(format: "digital") }
scope :currently_playing, -> { where(completion_status: "currently_playing") }
scope :completed, -> { where(completion_status: "completed") }
scope :backlog, -> { where(completion_status: "backlog") }
scope :by_platform, ->(platform_id) { where(platform_id: platform_id) }
scope :by_genre, ->(genre_id) { joins(:genres).where(genres: { id: genre_id }) }
scope :recent, -> { order(date_added: :desc) }
scope :alphabetical, -> { order(:title) }
scope :rated, -> { where.not(user_rating: nil).order(user_rating: :desc) }
scope :igdb_matched, -> { where.not(igdb_id: nil) }
scope :igdb_unmatched, -> { where(igdb_id: nil) }
scope :needs_igdb_review, -> { joins(:igdb_match_suggestions).where(igdb_match_suggestions: { status: "pending" }).distinct }
# Class methods
def self.search(query)
where("title ILIKE ?", "%#{sanitize_sql_like(query)}%")
end
private
def set_date_added
self.date_added ||= Date.current
end
end

7
app/models/game_genre.rb Normal file
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class GameGenre < ApplicationRecord
belongs_to :game
belongs_to :genre
# Validations
validates :game_id, uniqueness: { scope: :genre_id, message: "already has this genre" }
end

8
app/models/genre.rb Normal file
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class Genre < ApplicationRecord
# Associations
has_many :game_genres, dependent: :destroy
has_many :games, through: :game_genres
# Validations
validates :name, presence: true, uniqueness: { case_sensitive: false }
end

25
app/models/igdb_game.rb Normal file
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class IgdbGame < ApplicationRecord
# Associations
has_many :igdb_match_suggestions
has_many :games, foreign_key: :igdb_id, primary_key: :igdb_id
# Validations
validates :igdb_id, presence: true, uniqueness: true
validates :name, presence: true
# Scopes
scope :popular, -> { order(match_count: :desc) }
scope :recent, -> { order(last_synced_at: :desc) }
# Instance methods
def increment_match_count!
increment!(:match_count)
end
def cover_image_url(size = "cover_big")
return nil unless cover_url.present?
# IGDB uses image IDs like "co1234"
# We need to construct the full URL
"https://images.igdb.com/igdb/image/upload/t_#{size}/#{cover_url}.jpg"
end
end

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class IgdbMatchSuggestion < ApplicationRecord
# Associations
belongs_to :game
belongs_to :igdb_game, optional: true
# Enums
enum :status, {
pending: "pending",
approved: "approved",
rejected: "rejected"
}, prefix: true
# Validations
validates :igdb_id, presence: true
validates :igdb_name, presence: true
validates :game_id, uniqueness: { scope: :igdb_id }
# Scopes
scope :pending_review, -> { status_pending.order(confidence_score: :desc, created_at: :asc) }
scope :for_user, ->(user) { joins(:game).where(games: { user_id: user.id }) }
scope :high_confidence, -> { where("confidence_score >= ?", 80.0) }
# Instance methods
def approve!
transaction do
update!(status: "approved", reviewed_at: Time.current)
# Update the game with the matched IGDB ID
game.update!(
igdb_id: igdb_id,
igdb_matched_at: Time.current,
igdb_match_status: "matched",
igdb_match_confidence: confidence_score
)
# Find or create the IgdbGame record with full data
igdb_game_record = IgdbGame.find_or_create_by!(igdb_id: igdb_id) do |ig|
ig.name = igdb_name
ig.slug = igdb_slug
ig.cover_url = igdb_cover_url
ig.summary = igdb_summary
ig.first_release_date = igdb_release_date
ig.last_synced_at = Time.current
end
# Update summary if it wasn't already set
if igdb_game_record.summary.blank? && igdb_summary.present?
igdb_game_record.update(summary: igdb_summary)
end
igdb_game_record.increment_match_count!
# Map and assign IGDB genres to the game
sync_genres_to_game if igdb_genres.present?
# Reject all other pending suggestions for this game
game.igdb_match_suggestions
.where.not(id: id)
.status_pending
.update_all(
status: "rejected",
reviewed_at: Time.current
)
end
end
def reject!
transaction do
update!(
status: "rejected",
reviewed_at: Time.current
)
# Reject all other pending suggestions for this game
game.igdb_match_suggestions
.where.not(id: id)
.status_pending
.update_all(
status: "rejected",
reviewed_at: Time.current
)
# Mark game as manually reviewed with no match (only if all suggestions rejected)
if game.igdb_match_suggestions.status_pending.none?
game.update!(
igdb_match_status: "no_match",
igdb_matched_at: Time.current
)
end
end
end
def cover_image_url(size = "cover_big")
return nil unless igdb_cover_url.present?
"https://images.igdb.com/igdb/image/upload/t_#{size}/#{igdb_cover_url}.jpg"
end
private
def sync_genres_to_game
return unless igdb_genres.is_a?(Array) && igdb_genres.any?
# Genre mapping: IGDB genre names to our genre names
genre_mappings = {
"Role-playing (RPG)" => "RPG",
"Fighting" => "Fighting",
"Shooter" => "Shooter",
"Music" => "Music",
"Platform" => "Platformer",
"Puzzle" => "Puzzle",
"Racing" => "Racing",
"Real Time Strategy (RTS)" => "Strategy",
"Simulator" => "Simulation",
"Sport" => "Sports",
"Strategy" => "Strategy",
"Turn-based strategy (TBS)" => "Strategy",
"Tactical" => "Strategy",
"Hack and slash/Beat 'em up" => "Action",
"Quiz/Trivia" => "Puzzle",
"Pinball" => "Arcade",
"Adventure" => "Adventure",
"Indie" => "Indie",
"Arcade" => "Arcade",
"Visual Novel" => "Adventure",
"Card & Board Game" => "Puzzle",
"MOBA" => "Strategy",
"Point-and-click" => "Adventure"
}
# Find or create matching genres
igdb_genres.each do |igdb_genre_name|
# Try exact match first
local_genre = Genre.find_by("LOWER(name) = ?", igdb_genre_name.downcase)
# Try mapped name
if local_genre.nil? && genre_mappings[igdb_genre_name]
mapped_name = genre_mappings[igdb_genre_name]
local_genre = Genre.find_by("LOWER(name) = ?", mapped_name.downcase)
end
# Add genre to game if found and not already assigned
if local_genre && !game.genres.include?(local_genre)
game.genres << local_genre
Rails.logger.info("Added genre '#{local_genre.name}' to game #{game.id} from IGDB")
end
end
end
end

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class IgdbPlatformMapping < ApplicationRecord
# Associations
belongs_to :platform
# Validations
validates :platform_id, presence: true
validates :igdb_platform_id, presence: true, uniqueness: { scope: :platform_id }
# Class methods
def self.igdb_id_for_platform(platform)
find_by(platform: platform)&.igdb_platform_id
end
def self.seed_common_mappings!
mappings = {
"Nintendo 64" => 4,
"PlayStation" => 7,
"PlayStation 2" => 8,
"PlayStation 3" => 9,
"PlayStation 4" => 48,
"PlayStation 5" => 167,
"Xbox" => 11,
"Xbox 360" => 12,
"Xbox One" => 49,
"Xbox Series X/S" => 169,
"Nintendo Switch" => 130,
"Wii" => 5,
"Wii U" => 41,
"GameCube" => 21,
"Super Nintendo Entertainment System" => 19,
"Nintendo Entertainment System" => 18,
"Game Boy" => 33,
"Game Boy Color" => 22,
"Game Boy Advance" => 24,
"Nintendo DS" => 20,
"Nintendo 3DS" => 37,
"PC" => 6,
"Sega Genesis" => 29,
"Sega Dreamcast" => 23,
"PlayStation Portable" => 38,
"PlayStation Vita" => 46
}
mappings.each do |platform_name, igdb_id|
platform = Platform.find_by(name: platform_name)
next unless platform
find_or_create_by!(platform: platform) do |mapping|
mapping.igdb_platform_id = igdb_id
mapping.igdb_platform_name = platform_name
end
end
end
end

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app/models/item.rb Normal file
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class Item < ApplicationRecord
# Associations
belongs_to :user
belongs_to :platform, optional: true
# Enums
enum :item_type, {
console: "console",
controller: "controller",
accessory: "accessory",
other: "other"
}, prefix: true
# Validations
validates :name, presence: true
validates :item_type, presence: true
validates :date_added, presence: true
# Callbacks
before_validation :set_date_added, on: :create
# Scopes
scope :consoles, -> { where(item_type: "console") }
scope :controllers, -> { where(item_type: "controller") }
scope :accessories, -> { where(item_type: "accessory") }
scope :by_platform, ->(platform_id) { where(platform_id: platform_id) }
scope :recent, -> { order(date_added: :desc) }
private
def set_date_added
self.date_added ||= Date.current
end
end

8
app/models/platform.rb Normal file
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class Platform < ApplicationRecord
# Associations
has_many :games, dependent: :restrict_with_error
has_many :items, dependent: :restrict_with_error
# Validations
validates :name, presence: true, uniqueness: { case_sensitive: false }
end

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app/models/user.rb Normal file
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class User < ApplicationRecord
has_secure_password
# Associations
has_many :games, dependent: :destroy
has_many :collections, dependent: :destroy
has_many :items, dependent: :destroy
has_many :api_tokens, dependent: :destroy
has_many :igdb_match_suggestions, through: :games
# Validations
validates :email, presence: true, uniqueness: { case_sensitive: false }, format: { with: URI::MailTo::EMAIL_REGEXP }
validates :username, presence: true, uniqueness: { case_sensitive: false },
length: { minimum: 3, maximum: 30 },
format: { with: /\A[a-zA-Z0-9_]+\z/, message: "only allows letters, numbers, and underscores" }
validates :password, length: { minimum: 8 }, if: -> { password.present? }
validates :theme, presence: true, inclusion: { in: %w[light dark midnight retro ocean] }
# Callbacks
before_save :downcase_email
# Instance methods
def generate_password_reset_token
self.password_reset_token = SecureRandom.urlsafe_base64
self.password_reset_sent_at = Time.current
save!
end
def password_reset_expired?
password_reset_sent_at.nil? || password_reset_sent_at < 2.hours.ago
end
def theme_class
"theme-#{theme}"
end
private
def downcase_email
self.email = email.downcase if email.present?
end
end

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require 'net/http'
require 'json'
require 'uri'
class IgdbService
BASE_URL = "https://api.igdb.com/v4"
TOKEN_URL = "https://id.twitch.tv/oauth2/token"
CACHE_KEY = "igdb_access_token"
class ApiError < StandardError; end
class RateLimitError < StandardError; end
def initialize
@client_id = ENV.fetch("IGDB_CLIENT_ID")
@client_secret = ENV.fetch("IGDB_CLIENT_SECRET")
@access_token = get_or_refresh_token
end
# Search for games by title and platform
# Returns array of matches with confidence scores
def search_game(title, platform = nil, limit = 3)
platform_filter = platform_filter_query(platform)
query = <<~QUERY
search "#{sanitize_search_term(title)}";
fields id, name, slug, cover.url, summary, first_release_date, platforms.name, genres.name;
#{platform_filter}
limit #{limit};
QUERY
results = post("/games", query)
return [] if results.empty?
# Calculate confidence scores and format results
results.map do |game|
confidence = calculate_confidence(title, game["name"], platform, game["platforms"])
format_game_result(game, confidence)
end.sort_by { |g| -g[:confidence_score] }
rescue => e
Rails.logger.error("IGDB search error: #{e.message}")
[]
end
# Get specific game by IGDB ID
def get_game(igdb_id)
query = <<~QUERY
fields id, name, slug, cover.url, summary, first_release_date, platforms.name, genres.name;
where id = #{igdb_id};
QUERY
results = post("/games", query)
results.first
end
private
# Get cached token or generate a new one
def get_or_refresh_token
# Check if we have a cached token
cached_token = Rails.cache.read(CACHE_KEY)
return cached_token if cached_token
# Generate new token
generate_access_token
end
# Generate a new access token from Twitch
def generate_access_token
uri = URI(TOKEN_URL)
uri.query = URI.encode_www_form({
client_id: @client_id,
client_secret: @client_secret,
grant_type: 'client_credentials'
})
response = Net::HTTP.post(uri, '')
if response.code.to_i == 200
data = JSON.parse(response.body)
token = data['access_token']
expires_in = data['expires_in'] # seconds until expiration (usually ~5 million seconds / ~60 days)
# Cache token for 90% of its lifetime to be safe
cache_duration = (expires_in * 0.9).to_i
Rails.cache.write(CACHE_KEY, token, expires_in: cache_duration)
Rails.logger.info("Generated new IGDB access token (expires in #{expires_in / 86400} days)")
token
else
raise ApiError, "Failed to get IGDB token: #{response.code} - #{response.body}"
end
rescue => e
Rails.logger.error("Failed to generate IGDB token: #{e.message}")
raise ApiError, "Cannot authenticate with IGDB: #{e.message}"
end
def post(endpoint, body, retry_count = 0)
uri = URI("#{BASE_URL}#{endpoint}")
http = Net::HTTP.new(uri.host, uri.port)
http.use_ssl = true
request = Net::HTTP::Post.new(uri.path)
request["Client-ID"] = @client_id
request["Authorization"] = "Bearer #{@access_token}"
request["Content-Type"] = "text/plain"
request.body = body
Rails.logger.info("IGDB Request: #{body}")
# Rate limiting: sleep to avoid hitting limits (4 req/sec)
sleep(0.3)
response = http.request(request)
Rails.logger.info("IGDB Response: #{response.code} - #{response.body[0..200]}")
case response.code.to_i
when 200
JSON.parse(response.body)
when 401
# Token expired or invalid - refresh and retry once
if retry_count == 0
Rails.logger.warn("IGDB token invalid, refreshing...")
Rails.cache.delete(CACHE_KEY)
@access_token = generate_access_token
return post(endpoint, body, retry_count + 1)
else
Rails.logger.error("IGDB authentication failed after token refresh")
raise ApiError, "IGDB authentication failed"
end
when 429
raise RateLimitError, "IGDB rate limit exceeded"
when 400..499
Rails.logger.error("IGDB API error: #{response.code} - #{response.body}")
raise ApiError, "IGDB API error: #{response.code}"
else
Rails.logger.error("IGDB unexpected response: #{response.code} - #{response.body}")
[]
end
rescue JSON::ParserError => e
Rails.logger.error("IGDB JSON parse error: #{e.message}")
[]
end
def platform_filter_query(platform)
return "" unless platform
igdb_platform_id = IgdbPlatformMapping.igdb_id_for_platform(platform)
return "" unless igdb_platform_id
"where platforms = (#{igdb_platform_id});"
end
def sanitize_search_term(term)
# Escape quotes and remove special characters that might break the query
term.gsub('"', '\\"').gsub(/[^\w\s:'-]/, "")
end
def calculate_confidence(search_title, result_title, search_platform, result_platforms)
score = 0.0
# Title similarity (0-70 points)
search_clean = search_title.downcase.strip
result_clean = result_title.downcase.strip
if search_clean == result_clean
score += 70
elsif result_clean.include?(search_clean) || search_clean.include?(result_clean)
score += 50
else
# Levenshtein distance or similar could be used here
# For now, check if major words match
search_words = search_clean.split(/\W+/)
result_words = result_clean.split(/\W+/)
common_words = search_words & result_words
score += (common_words.length.to_f / search_words.length) * 40
end
# Platform match (0-30 points)
if search_platform && result_platforms
platform_names = result_platforms.map { |p| p["name"].downcase }
igdb_platform_id = IgdbPlatformMapping.igdb_id_for_platform(search_platform)
# Check if our platform is in the result platforms
if igdb_platform_id
# Exact platform match
score += 30
elsif platform_names.any? { |name| name.include?(search_platform.name.downcase) }
# Partial platform match
score += 20
end
end
score.round(2)
end
def format_game_result(game, confidence)
cover_id = game.dig("cover", "url")&.split("/")&.last&.sub(".jpg", "")
platform_name = if game["platforms"]&.any?
game["platforms"].first["name"]
else
"Unknown"
end
release_date = if game["first_release_date"]
Time.at(game["first_release_date"]).to_date
else
nil
end
# Extract genre names
genre_names = if game["genres"]&.any?
game["genres"].map { |g| g["name"] }
else
[]
end
{
igdb_id: game["id"],
name: game["name"],
slug: game["slug"],
cover_url: cover_id,
summary: game["summary"],
release_date: release_date,
release_year: release_date&.year,
platform_name: platform_name,
genres: genre_names,
confidence_score: confidence
}
end
end

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<div>
<h1 class="font-bold text-4xl">ApiTokens#create</h1>
<p>Find me in app/views/api_tokens/create.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">ApiTokens#destroy</h1>
<p>Find me in app/views/api_tokens/destroy.html.erb</p>
</div>

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<div class="max-w-4xl mx-auto">
<h1 class="text-3xl font-bold mb-6">API Tokens</h1>
<div class="bg-yellow-50 border-l-4 border-yellow-400 p-4 mb-6">
<div class="flex">
<div class="flex-shrink-0">
<svg class="h-5 w-5 text-yellow-400" viewBox="0 0 20 20" fill="currentColor">
<path fill-rule="evenodd" d="M8.257 3.099c.765-1.36 2.722-1.36 3.486 0l5.58 9.92c.75 1.334-.213 2.98-1.742 2.98H4.42c-1.53 0-2.493-1.646-1.743-2.98l5.58-9.92zM11 13a1 1 0 11-2 0 1 1 0 012 0zm-1-8a1 1 0 00-1 1v3a1 1 0 002 0V6a1 1 0 00-1-1z" clip-rule="evenodd" />
</svg>
</div>
<div class="ml-3">
<p class="text-sm text-yellow-700">
<strong>Important:</strong> Your API token will only be shown once when created. Make sure to copy it and store it securely!
</p>
</div>
</div>
</div>
<div class="bg-white p-6 rounded-lg shadow mb-6">
<h2 class="text-xl font-bold mb-4">Create New Token</h2>
<%= form_with model: @api_token, url: api_tokens_path, class: "space-y-4" do |f| %>
<% if @api_token.errors.any? %>
<div class="bg-red-100 border border-red-400 text-red-700 px-4 py-3 rounded">
<ul>
<% @api_token.errors.full_messages.each do |message| %>
<li><%= message %></li>
<% end %>
</ul>
</div>
<% end %>
<div>
<%= f.label :name, "Token Name (e.g., 'Mobile App', 'Third Party Integration')", class: "block text-sm font-medium text-gray-700" %>
<%= f.text_field :name, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :expires_at, "Expiration Date (optional)", class: "block text-sm font-medium text-gray-700" %>
<%= f.datetime_local_field :expires_at, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<p class="mt-1 text-sm text-gray-500">Leave blank for tokens that never expire</p>
</div>
<div>
<%= f.submit "Create Token", class: "px-6 py-2 bg-indigo-600 text-white rounded-md hover:bg-indigo-700" %>
</div>
<% end %>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-4">Your API Tokens</h2>
<% if @api_tokens.any? %>
<div class="space-y-4">
<% @api_tokens.each do |token| %>
<div class="border border-gray-200 p-4 rounded-lg">
<div class="flex justify-between items-start">
<div class="flex-1">
<div class="font-semibold text-lg"><%= token.name || "Unnamed Token" %></div>
<div class="mt-2 space-y-1 text-sm text-gray-600">
<div>
<strong>Token:</strong>
<code class="bg-gray-100 px-2 py-1 rounded font-mono text-xs">
<%= token.token[0..15] %>...
</code>
</div>
<div><strong>Created:</strong> <%= token.created_at.strftime("%B %d, %Y at %I:%M %p") %></div>
<% if token.last_used_at %>
<div><strong>Last Used:</strong> <%= time_ago_in_words(token.last_used_at) %> ago</div>
<% else %>
<div><strong>Last Used:</strong> Never</div>
<% end %>
<% if token.expires_at %>
<div class="<%= token.expired? ? 'text-red-600' : '' %>">
<strong>Expires:</strong> <%= token.expires_at.strftime("%B %d, %Y") %>
<%= " (EXPIRED)" if token.expired? %>
</div>
<% else %>
<div><strong>Expires:</strong> Never</div>
<% end %>
</div>
</div>
<div>
<%= button_to "Delete", api_token_path(token), method: :delete, data: { turbo_confirm: "Are you sure you want to delete this API token? Apps using this token will stop working. This action cannot be undone." }, class: "px-4 py-2 bg-red-600 text-white rounded hover:bg-red-700 text-sm" %>
</div>
</div>
</div>
<% end %>
</div>
<% else %>
<p class="text-gray-500">You haven't created any API tokens yet. Create one above to start using the API.</p>
<% end %>
</div>
<div class="mt-6 bg-blue-50 border-l-4 border-blue-400 p-4">
<div class="flex">
<div class="flex-shrink-0">
<svg class="h-5 w-5 text-blue-400" viewBox="0 0 20 20" fill="currentColor">
<path fill-rule="evenodd" d="M18 10a8 8 0 11-16 0 8 8 0 0116 0zm-7-4a1 1 0 11-2 0 1 1 0 012 0zM9 9a1 1 0 000 2v3a1 1 0 001 1h1a1 1 0 100-2v-3a1 1 0 00-1-1H9z" clip-rule="evenodd" />
</svg>
</div>
<div class="ml-3">
<p class="text-sm text-blue-700">
<strong>API Documentation:</strong> See <code class="bg-blue-100 px-2 py-1 rounded">API_DOCUMENTATION.md</code> for complete API reference and usage examples.
</p>
</div>
</div>
</div>
<div class="mt-4">
<%= link_to "← Back to Settings", settings_path, class: "text-indigo-600 hover:text-indigo-800" %>
</div>
</div>

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<%= form_with model: collection, class: "space-y-6" do |f| %>
<% if collection.errors.any? %>
<div class="bg-red-100 border border-red-400 text-red-700 px-4 py-3 rounded">
<ul>
<% collection.errors.full_messages.each do |message| %>
<li><%= message %></li>
<% end %>
</ul>
</div>
<% end %>
<div>
<%= f.label :name, class: "block text-sm font-medium text-gray-700" %>
<%= f.text_field :name, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :description, class: "block text-sm font-medium text-gray-700" %>
<%= f.text_area :description, rows: 4, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :parent_collection_id, "Parent Collection (optional)", class: "block text-sm font-medium text-gray-700" %>
<%= f.collection_select :parent_collection_id, @collections, :id, :name, { include_blank: "None (Root Collection)" }, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<p class="mt-1 text-sm text-gray-500">Subcollections can only be one level deep</p>
</div>
<div class="flex justify-between">
<%= f.submit class: "px-6 py-2 bg-indigo-600 text-white rounded-md hover:bg-indigo-700" %>
<%= link_to "Cancel", collection.persisted? ? collection : collections_path, class: "px-6 py-2 bg-gray-200 text-gray-700 rounded-md hover:bg-gray-300" %>
</div>
<% end %>

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<div>
<h1 class="font-bold text-4xl">Collections#create</h1>
<p>Find me in app/views/collections/create.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Collections#destroy</h1>
<p>Find me in app/views/collections/destroy.html.erb</p>
</div>

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<div class="max-w-2xl mx-auto">
<h1 class="text-3xl font-bold mb-6">Edit Collection</h1>
<div class="bg-white p-6 rounded-lg shadow">
<%= render "form", collection: @collection %>
</div>
</div>

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<div>
<h1 class="font-bold text-4xl">Collections#games</h1>
<p>Find me in app/views/collections/games.html.erb</p>
</div>

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<div>
<div class="flex justify-between items-center mb-6">
<h1 class="text-3xl font-bold">My Collections</h1>
<%= link_to "New Collection", new_collection_path, class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
</div>
<% if @root_collections.any? %>
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-3 gap-6">
<% @root_collections.each do |collection| %>
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-2">
<%= link_to collection.name, collection, class: "text-indigo-600 hover:text-indigo-800" %>
</h2>
<% if collection.description.present? %>
<p class="text-gray-600 mb-4"><%= truncate(collection.description, length: 100) %></p>
<% end %>
<div class="text-sm text-gray-500 mb-4">
<%= pluralize(collection.game_count, "game") %>
</div>
<% if collection.subcollections.any? %>
<div class="mb-4">
<p class="text-sm font-medium text-gray-700 mb-2">Subcollections:</p>
<div class="space-y-1">
<% collection.subcollections.each do |subcollection| %>
<div class="text-sm">
<%= link_to subcollection.name, subcollection, class: "text-indigo-600 hover:text-indigo-800" %>
(<%= pluralize(subcollection.game_count, "game") %>)
</div>
<% end %>
</div>
</div>
<% end %>
<div class="flex space-x-2 mt-4">
<%= link_to "View", collection, class: "text-indigo-600 hover:text-indigo-800 text-sm" %>
<%= link_to "Edit", edit_collection_path(collection), class: "text-blue-600 hover:text-blue-800 text-sm" %>
<%= button_to "Delete", collection, method: :delete, data: { turbo_confirm: "Are you sure you want to delete the collection '#{collection.name}'? Games in this collection will not be deleted." }, class: "text-red-600 hover:text-red-800 text-sm" %>
</div>
</div>
<% end %>
</div>
<% else %>
<div class="bg-white p-8 rounded-lg shadow text-center">
<p class="text-gray-500 mb-4">You haven't created any collections yet.</p>
<%= link_to "Create Your First Collection", new_collection_path, class: "text-indigo-600 hover:text-indigo-800" %>
</div>
<% end %>
</div>

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<div class="max-w-2xl mx-auto">
<h1 class="text-3xl font-bold mb-6">New Collection</h1>
<div class="bg-white p-6 rounded-lg shadow">
<%= render "form", collection: @collection %>
</div>
</div>

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<div>
<div class="flex justify-between items-center mb-6">
<div>
<h1 class="text-3xl font-bold"><%= @collection.name %></h1>
<% if @collection.subcollection? %>
<p class="text-gray-600 mt-1">
Subcollection of <%= link_to @collection.parent_collection.name, @collection.parent_collection, class: "text-indigo-600 hover:text-indigo-800" %>
</p>
<% end %>
</div>
<div class="flex space-x-2">
<%= link_to "Edit", edit_collection_path(@collection), class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
<%= button_to "Delete", @collection, method: :delete, data: { turbo_confirm: "Are you sure you want to delete '#{@collection.name}'? This will permanently remove the collection but games in it will not be deleted." }, class: "px-4 py-2 bg-red-600 text-white rounded hover:bg-red-700" %>
</div>
</div>
<% if @collection.description.present? %>
<div class="bg-white p-6 rounded-lg shadow mb-6">
<p class="text-gray-700"><%= @collection.description %></p>
</div>
<% end %>
<div class="bg-white p-6 rounded-lg shadow mb-6">
<div class="grid grid-cols-2 gap-4">
<div>
<div class="text-gray-500 text-sm">Total Games</div>
<div class="text-3xl font-bold"><%= @collection.game_count %></div>
</div>
<% if @collection.subcollections.any? %>
<div>
<div class="text-gray-500 text-sm">Subcollections</div>
<div class="text-3xl font-bold"><%= @collection.subcollections.count %></div>
</div>
<% end %>
</div>
</div>
<% if @collection.subcollections.any? %>
<div class="bg-white p-6 rounded-lg shadow mb-6">
<h2 class="text-xl font-bold mb-4">Subcollections</h2>
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
<% @collection.subcollections.each do |subcollection| %>
<div class="border border-gray-200 p-4 rounded-lg">
<%= link_to subcollection.name, subcollection, class: "font-semibold text-indigo-600 hover:text-indigo-800" %>
<div class="text-sm text-gray-500 mt-1">
<%= pluralize(subcollection.game_count, "game") %>
</div>
</div>
<% end %>
</div>
</div>
<% end %>
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-4">Games in Collection</h2>
<% if @games.any? %>
<div class="space-y-4">
<% @games.each do |game| %>
<div class="border-b pb-4 last:border-b-0">
<div class="flex justify-between items-start">
<div>
<%= link_to game.title, game, class: "text-lg font-semibold text-indigo-600 hover:text-indigo-800" %>
<div class="text-sm text-gray-500 mt-1">
<%= game.platform.name %>
·
<span class="<%= game.physical? ? 'text-blue-600' : 'text-green-600' %>">
<%= game.format.titleize %>
</span>
<% if game.completion_status %>
· <%= game.completion_status.titleize %>
<% end %>
<% if game.user_rating %>
· ⭐ <%= game.user_rating %>/5
<% end %>
</div>
<% if game.genres.any? %>
<div class="mt-2 flex flex-wrap gap-1">
<% game.genres.each do |genre| %>
<span class="px-2 py-1 bg-gray-100 text-gray-600 rounded text-xs"><%= genre.name %></span>
<% end %>
</div>
<% end %>
</div>
</div>
</div>
<% end %>
</div>
<% if @games.respond_to?(:total_pages) && @games.total_pages > 1 %>
<div class="mt-6">
<%#= paginate @games %>
</div>
<% end %>
<% else %>
<p class="text-gray-500">No games in this collection yet. <%= link_to "Add games", games_path, class: "text-indigo-600 hover:text-indigo-800" %> to get started.</p>
<% end %>
</div>
<div class="mt-6">
<%= link_to "← Back to Collections", collections_path, class: "text-indigo-600 hover:text-indigo-800" %>
</div>
</div>

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<div>
<h1 class="font-bold text-4xl">Collections#update</h1>
<p>Find me in app/views/collections/update.html.erb</p>
</div>

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<div>
<div class="flex justify-between items-center mb-8">
<h1 class="text-3xl font-bold">Dashboard</h1>
<%= link_to "Add Game", new_game_path, class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
</div>
<!-- Stats Grid -->
<div class="grid grid-cols-1 md:grid-cols-4 gap-4 mb-8">
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Total Games</div>
<div class="text-3xl font-bold"><%= @total_games %></div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Physical Games</div>
<div class="text-3xl font-bold"><%= @physical_games %></div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Digital Games</div>
<div class="text-3xl font-bold"><%= @digital_games %></div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Total Spent</div>
<div class="text-3xl font-bold">$<%= sprintf("%.2f", @total_spent || 0) %></div>
</div>
</div>
<div class="grid grid-cols-1 md:grid-cols-2 gap-4 mb-8">
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Completed</div>
<div class="text-3xl font-bold"><%= @completed_games %></div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Backlog</div>
<div class="text-3xl font-bold"><%= @backlog_games %></div>
</div>
</div>
<!-- Charts -->
<div class="grid grid-cols-1 md:grid-cols-2 gap-8 mb-8">
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-4">Top Platforms</h2>
<% if @games_by_platform.any? %>
<ul class="space-y-2">
<% @games_by_platform.each do |platform, count| %>
<li class="flex justify-between">
<span><%= platform %></span>
<span class="font-bold"><%= count %></span>
</li>
<% end %>
</ul>
<% else %>
<p class="text-gray-500">No games yet</p>
<% end %>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-4">Top Genres</h2>
<% if @games_by_genre.any? %>
<ul class="space-y-2">
<% @games_by_genre.each do |genre, count| %>
<li class="flex justify-between">
<span><%= genre %></span>
<span class="font-bold"><%= count %></span>
</li>
<% end %>
</ul>
<% else %>
<p class="text-gray-500">No games yet</p>
<% end %>
</div>
</div>
<!-- Recently Added Games -->
<div class="bg-white p-6 rounded-lg shadow mb-8">
<h2 class="text-xl font-bold mb-4">Recently Added</h2>
<% if @recently_added_games.any? %>
<div class="space-y-4">
<% @recently_added_games.each do |game| %>
<div class="flex justify-between items-center border-b pb-2">
<div>
<%= link_to game.title, game, class: "font-semibold text-indigo-600 hover:text-indigo-800" %>
<div class="text-sm text-gray-500"><%= game.platform.name %></div>
</div>
<div class="text-sm text-gray-500"><%= game.date_added.strftime("%b %d, %Y") %></div>
</div>
<% end %>
</div>
<%= link_to "View All Games", games_path, class: "mt-4 inline-block text-indigo-600 hover:text-indigo-800" %>
<% else %>
<p class="text-gray-500">No games in your collection yet. <%= link_to "Add your first game", new_game_path, class: "text-indigo-600 hover:text-indigo-800" %></p>
<% end %>
</div>
<!-- Currently Playing -->
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-4">Currently Playing</h2>
<% if @currently_playing_games.any? %>
<div class="space-y-4">
<% @currently_playing_games.each do |game| %>
<div class="flex justify-between items-center border-b pb-2">
<div>
<%= link_to game.title, game, class: "font-semibold text-indigo-600 hover:text-indigo-800" %>
<div class="text-sm text-gray-500"><%= game.platform.name %></div>
</div>
</div>
<% end %>
</div>
<% else %>
<p class="text-gray-500">Not currently playing anything</p>
<% end %>
</div>
</div>

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<% igdb_enabled = game.new_record? && current_user.igdb_sync_enabled? %>
<% if igdb_enabled %>
<div data-controller="igdb-search"
data-igdb-search-url-value="<%= search_igdb_games_path %>"
data-action="click@window->igdb-search#clickOutside">
<% else %>
<div>
<% end %>
<%= form_with model: game, class: "space-y-6" do |f| %>
<% if game.errors.any? %>
<div class="bg-red-100 border border-red-400 text-red-700 px-4 py-3 rounded">
<ul>
<% game.errors.full_messages.each do |message| %>
<li><%= message %></li>
<% end %>
</ul>
</div>
<% end %>
<% if igdb_enabled %>
<!-- IGDB Search Section (only for new games) -->
<div class="bg-indigo-50 border-l-4 border-indigo-500 p-4 mb-6">
<h3 class="text-lg font-semibold text-indigo-900 mb-3">🔍 Search IGDB Database</h3>
<p class="text-sm text-indigo-700 mb-4">
Start typing to search the IGDB game database. Select a match to auto-fill details, or add a custom game manually.
</p>
<div class="relative">
<div class="relative">
<input type="text"
placeholder="Search for a game (e.g., 'Zelda Ocarina', 'Mario 64')..."
class="w-full px-4 py-3 pr-10 rounded-lg border-2 border-indigo-300 focus:border-indigo-500 focus:ring-2 focus:ring-indigo-200"
data-igdb-search-target="query"
data-action="input->igdb-search#search"
autocomplete="off">
<button type="button"
class="absolute right-2 top-2 p-2 text-gray-400 hover:text-gray-600"
data-action="click->igdb-search#clearSearch"
title="Clear search">
<svg class="w-5 h-5" fill="none" stroke="currentColor" viewBox="0 0 24 24">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M6 18L18 6M6 6l12 12"/>
</svg>
</button>
</div>
<!-- Results dropdown -->
<div class="hidden absolute z-10 w-full mt-1 bg-white rounded-lg shadow-lg border border-gray-200 max-h-96 overflow-y-auto"
data-igdb-search-target="results">
</div>
</div>
<!-- Hidden field for IGDB ID -->
<%= f.hidden_field :igdb_id, "data-igdb-search-target": "igdbId" %>
</div>
<% end %>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div>
<%= f.label :title, class: "block text-sm font-medium text-gray-700" %>
<% if game.new_record? && current_user.igdb_sync_enabled? %>
<%= f.text_field :title,
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500",
"data-igdb-search-target": "title" %>
<p class="mt-1 text-xs text-gray-500">Auto-filled from IGDB or enter manually</p>
<% else %>
<%= f.text_field :title,
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<% end %>
</div>
<div>
<%= f.label :platform_id, class: "block text-sm font-medium text-gray-700" %>
<% if game.new_record? && current_user.igdb_sync_enabled? %>
<%= f.collection_select :platform_id, @platforms, :id, :name,
{ prompt: "Select Platform" },
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500",
"data-igdb-search-target": "platformSelect",
"data-action": "change->igdb-search#search" %>
<% else %>
<%= f.collection_select :platform_id, @platforms, :id, :name,
{ prompt: "Select Platform" },
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<% end %>
</div>
<div>
<%= f.label :format, class: "block text-sm font-medium text-gray-700" %>
<%= f.select :format, [["Physical", "physical"], ["Digital", "digital"]], { prompt: "Select Format" }, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :date_added, class: "block text-sm font-medium text-gray-700" %>
<%= f.date_field :date_added, value: game.date_added || Date.current, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :completion_status, class: "block text-sm font-medium text-gray-700" %>
<%= f.select :completion_status, [["Backlog", "backlog"], ["Currently Playing", "currently_playing"], ["Completed", "completed"], ["On Hold", "on_hold"], ["Not Playing", "not_playing"]], { include_blank: "Select Status" }, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :user_rating, "Rating (1-5 stars)", class: "block text-sm font-medium text-gray-700" %>
<%= f.number_field :user_rating, min: 1, max: 5, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
</div>
<div>
<%= f.label :genre_ids, "Genres", class: "block text-sm font-medium text-gray-700" %>
<%= f.collection_check_boxes :genre_ids, @genres, :id, :name do |b| %>
<div class="inline-block mr-4">
<%= b.check_box class: "rounded border-gray-300 text-indigo-600 focus:ring-indigo-500" %>
<%= b.label class: "ml-2 text-sm text-gray-700" %>
</div>
<% end %>
</div>
<div id="physical-fields" style="<%= 'display: none;' if game.digital? %>">
<h3 class="text-lg font-medium text-gray-900 mb-4">Physical Game Details</h3>
<div class="grid grid-cols-1 md:grid-cols-3 gap-6">
<div>
<%= f.label :condition, class: "block text-sm font-medium text-gray-700" %>
<%= f.select :condition, [["CIB (Complete in Box)", "cib"], ["Loose", "loose"], ["Sealed", "sealed"], ["Good", "good"], ["Fair", "fair"]], { include_blank: "Select Condition" }, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= f.label :price_paid, class: "block text-sm font-medium text-gray-700" %>
<%= f.number_field :price_paid, step: 0.01, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div data-controller="location-autocomplete"
data-location-autocomplete-url-value="<%= search_locations_games_path %>"
data-action="click@window->location-autocomplete#clickOutside">
<%= f.label :location, class: "block text-sm font-medium text-gray-700" %>
<div class="relative">
<%= f.text_field :location,
placeholder: "e.g., Bedroom Shelf A",
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500",
autocomplete: "off",
data: {
location_autocomplete_target: "input",
action: "input->location-autocomplete#search"
} %>
<!-- Autocomplete results dropdown -->
<div class="hidden absolute z-20 w-full mt-1 bg-white rounded-md shadow-lg border border-gray-200 max-h-48 overflow-y-auto"
data-location-autocomplete-target="results">
</div>
</div>
<p class="mt-1 text-xs text-gray-500">Start typing to see previously used locations</p>
</div>
</div>
</div>
<div id="digital-fields" style="<%= 'display: none;' if game.physical? %>">
<h3 class="text-lg font-medium text-gray-900 mb-4">Digital Game Details</h3>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div data-controller="location-autocomplete"
data-location-autocomplete-url-value="<%= search_stores_games_path %>"
data-action="click@window->location-autocomplete#clickOutside">
<%= f.label :digital_store, "Digital Store/Platform", class: "block text-sm font-medium text-gray-700" %>
<div class="relative">
<%= f.text_field :digital_store,
placeholder: "e.g., Steam, PlayStation Store",
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500",
autocomplete: "off",
data: {
location_autocomplete_target: "input",
action: "input->location-autocomplete#search"
} %>
<!-- Autocomplete results dropdown -->
<div class="hidden absolute z-20 w-full mt-1 bg-white rounded-md shadow-lg border border-gray-200 max-h-48 overflow-y-auto"
data-location-autocomplete-target="results">
</div>
</div>
<p class="mt-1 text-xs text-gray-500">Start typing to see previously used stores</p>
</div>
<div>
<%= f.label :price_paid, class: "block text-sm font-medium text-gray-700" %>
<%= f.number_field :price_paid, step: 0.01, class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
</div>
</div>
<div>
<%= f.label :collection_ids, "Collections", class: "block text-sm font-medium text-gray-700 mb-2" %>
<% if defined?(@collections) && @collections.any? %>
<div class="space-y-2 max-h-48 overflow-y-auto border border-gray-300 rounded-md p-3 bg-gray-50">
<% @collections.each do |collection| %>
<div class="flex items-start">
<%= check_box_tag "game[collection_ids][]", collection.id,
game.collection_ids.include?(collection.id),
id: "game_collection_ids_#{collection.id}",
class: "rounded border-gray-300 text-indigo-600 focus:ring-indigo-500 mt-1" %>
<%= label_tag "game_collection_ids_#{collection.id}", class: "ml-2 text-sm" do %>
<span class="font-medium text-gray-900"><%= collection.name %></span>
<% if collection.subcollection? %>
<span class="text-gray-500 text-xs">(subcollection of <%= collection.parent_collection.name %>)</span>
<% end %>
<% end %>
</div>
<% end %>
</div>
<p class="mt-1 text-sm text-gray-500">Select one or more collections for this game</p>
<% else %>
<p class="text-gray-500 text-sm">
No collections yet. <%= link_to "Create a collection", new_collection_path, class: "text-indigo-600 hover:text-indigo-800" %> to organize your games.
</p>
<% end %>
</div>
<div>
<%= f.label :notes, class: "block text-sm font-medium text-gray-700" %>
<% if game.new_record? && current_user.igdb_sync_enabled? %>
<%= f.text_area :notes,
rows: 4,
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500",
placeholder: "Optional notes about this game (can be auto-filled from IGDB)",
"data-igdb-search-target": "summary" %>
<p class="mt-1 text-xs text-gray-500">Can be auto-filled from IGDB or add your own notes</p>
<% else %>
<%= f.text_area :notes,
rows: 4,
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500",
placeholder: "Optional notes about this game" %>
<% end %>
</div>
<div class="flex justify-between">
<%= f.submit class: "px-6 py-2 bg-indigo-600 text-white rounded-md hover:bg-indigo-700" %>
<%= link_to "Cancel", game.persisted? ? game : games_path, class: "px-6 py-2 bg-gray-200 text-gray-700 rounded-md hover:bg-gray-300" %>
</div>
<% end %>
</div>
<script>
document.addEventListener('turbo:load', function() {
const formatField = document.querySelector('#game_format');
const physicalFields = document.querySelector('#physical-fields');
const digitalFields = document.querySelector('#digital-fields');
if (formatField) {
formatField.addEventListener('change', function() {
if (this.value === 'physical') {
physicalFields.style.display = 'block';
digitalFields.style.display = 'none';
} else if (this.value === 'digital') {
physicalFields.style.display = 'none';
digitalFields.style.display = 'block';
}
});
}
});
</script>

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<div>
<h1 class="font-bold text-4xl">Games#bulk_create</h1>
<p>Find me in app/views/games/bulk_create.html.erb</p>
</div>

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<div class="max-w-4xl mx-auto">
<h1 class="text-3xl font-bold mb-6">Bulk Edit <%= pluralize(@games.count, "Game") %></h1>
<div class="bg-blue-50 border-l-4 border-blue-400 p-4 mb-6">
<div class="flex">
<div class="flex-shrink-0">
<svg class="h-5 w-5 text-blue-400" viewBox="0 0 20 20" fill="currentColor">
<path fill-rule="evenodd" d="M18 10a8 8 0 11-16 0 8 8 0 0116 0zm-7-4a1 1 0 11-2 0 1 1 0 012 0zM9 9a1 1 0 000 2v3a1 1 0 001 1h1a1 1 0 100-2v-3a1 1 0 00-1-1H9z" clip-rule="evenodd" />
</svg>
</div>
<div class="ml-3">
<p class="text-sm text-blue-700">
<strong>Tip:</strong> Only fill in the fields you want to update. Empty fields will be left unchanged.
</p>
</div>
</div>
</div>
<div class="bg-white p-6 rounded-lg shadow mb-6">
<h2 class="text-xl font-bold mb-4">Selected Games</h2>
<div class="space-y-1">
<% @games.each do |game| %>
<div class="text-sm text-gray-700">• <%= game.title %> (<%= game.platform.name %>)</div>
<% end %>
</div>
</div>
<%= form_with url: bulk_update_games_path, method: :patch, class: "bg-white p-6 rounded-lg shadow space-y-6" do |f| %>
<% @game_ids.each do |id| %>
<%= hidden_field_tag "game_ids[]", id %>
<% end %>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6">
<div>
<%= label_tag :completion_status, "Completion Status", class: "block text-sm font-medium text-gray-700" %>
<%= select_tag :completion_status,
options_for_select([
["Don't Change", ""],
["Backlog", "backlog"],
["Currently Playing", "currently_playing"],
["Completed", "completed"],
["On Hold", "on_hold"],
["Not Playing", "not_playing"]
]),
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div>
<%= label_tag :condition, "Condition (Physical Games)", class: "block text-sm font-medium text-gray-700" %>
<%= select_tag :condition,
options_for_select([
["Don't Change", ""],
["CIB (Complete in Box)", "cib"],
["Loose", "loose"],
["Sealed", "sealed"],
["Good", "good"],
["Fair", "fair"]
]),
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div class="md:col-span-2">
<%= label_tag :location, "Location", class: "block text-sm font-medium text-gray-700" %>
<%= text_field_tag :location, "",
placeholder: "Leave empty to not change",
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<p class="mt-1 text-sm text-gray-500">Will update all selected games to this location</p>
</div>
</div>
<div class="border-t pt-6">
<h3 class="text-lg font-medium text-gray-900 mb-4">Collections</h3>
<div class="mb-4">
<%= label_tag :collection_action, "Collection Action", class: "block text-sm font-medium text-gray-700" %>
<%= select_tag :collection_action,
options_for_select([
["Don't Change", ""],
["Add to Collections", "add"],
["Remove from Collections", "remove"],
["Replace Collections", "replace"]
]),
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
<p class="mt-1 text-sm text-gray-500">
<strong>Add:</strong> Adds to existing collections |
<strong>Remove:</strong> Removes from selected collections |
<strong>Replace:</strong> Sets to only selected collections
</p>
</div>
<% if @collections.any? %>
<div class="space-y-2 max-h-48 overflow-y-auto border border-gray-300 rounded-md p-3 bg-gray-50">
<% @collections.each do |collection| %>
<div class="flex items-start">
<%= check_box_tag "collection_ids[]", collection.id, false,
id: "collection_ids_#{collection.id}",
class: "rounded border-gray-300 text-indigo-600 focus:ring-indigo-500 mt-1" %>
<%= label_tag "collection_ids_#{collection.id}", class: "ml-2 text-sm" do %>
<span class="font-medium text-gray-900"><%= collection.name %></span>
<% if collection.subcollection? %>
<span class="text-gray-500 text-xs">(subcollection of <%= collection.parent_collection.name %>)</span>
<% end %>
<% end %>
</div>
<% end %>
</div>
<% else %>
<p class="text-gray-500 text-sm">
No collections yet. <%= link_to "Create a collection", new_collection_path, class: "text-indigo-600 hover:text-indigo-800" %> first.
</p>
<% end %>
</div>
<div class="border-t pt-6">
<h3 class="text-lg font-medium text-gray-900 mb-4">Genres</h3>
<div class="mb-4">
<%= label_tag :genre_action, "Genre Action", class: "block text-sm font-medium text-gray-700" %>
<%= select_tag :genre_action,
options_for_select([
["Don't Change", ""],
["Add Genres", "add"],
["Remove Genres", "remove"],
["Replace Genres", "replace"]
]),
class: "mt-1 block w-full rounded-md border-gray-300 shadow-sm focus:border-indigo-500 focus:ring-indigo-500" %>
</div>
<div class="space-y-2 max-h-48 overflow-y-auto border border-gray-300 rounded-md p-3 bg-gray-50">
<% @genres.each do |genre| %>
<div class="inline-block mr-4">
<%= check_box_tag "genre_ids[]", genre.id, false,
id: "genre_ids_#{genre.id}",
class: "rounded border-gray-300 text-indigo-600 focus:ring-indigo-500" %>
<%= label_tag "genre_ids_#{genre.id}", genre.name, class: "ml-2 text-sm text-gray-700" %>
</div>
<% end %>
</div>
</div>
<div class="flex justify-between pt-6 border-t">
<%= submit_tag "Update #{pluralize(@games.count, 'Game')}",
class: "px-6 py-2 bg-indigo-600 text-white rounded-md hover:bg-indigo-700",
data: { confirm: "Are you sure you want to update #{@games.count} game(s)?" } %>
<%= link_to "Cancel", games_path, class: "px-6 py-2 bg-gray-200 text-gray-700 rounded-md hover:bg-gray-300" %>
</div>
<% end %>
</div>

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<div>
<h1 class="font-bold text-4xl">Games#create</h1>
<p>Find me in app/views/games/create.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Games#destroy</h1>
<p>Find me in app/views/games/destroy.html.erb</p>
</div>

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<div class="max-w-4xl mx-auto">
<h1 class="text-3xl font-bold mb-6">Edit Game</h1>
<div class="bg-white p-6 rounded-lg shadow">
<%= render "form", game: @game %>
</div>
</div>

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<div class="max-w-4xl mx-auto">
<h1 class="text-3xl font-bold mb-6">Import Games from CSV</h1>
<div class="bg-white p-6 rounded-lg shadow mb-6">
<h2 class="text-xl font-bold mb-4">CSV Format</h2>
<p class="text-gray-600 mb-4">Your CSV file should have the following columns:</p>
<div class="bg-gray-100 p-4 rounded mb-4 overflow-x-auto">
<code class="text-sm">
title,platform,format,genres,completion_status,user_rating,condition,price_paid,location,digital_store,date_added,notes
</code>
</div>
<div class="space-y-2 text-sm text-gray-600">
<p><strong>Required fields:</strong> title, platform, format</p>
<p><strong>Platform:</strong> Use the full name or abbreviation (e.g., "Nintendo 64" or "N64")</p>
<p><strong>Format:</strong> Either "physical" or "digital"</p>
<p><strong>Genres:</strong> Separate multiple genres with | (e.g., "Action|Adventure")</p>
<p><strong>Completion Status:</strong> backlog, currently_playing, completed, on_hold, not_playing</p>
<p><strong>User Rating:</strong> Number from 1 to 5</p>
<p><strong>Condition (physical only):</strong> cib, loose, sealed, good, fair</p>
<p><strong>Date Added:</strong> YYYY-MM-DD format (defaults to today if not provided)</p>
</div>
<div class="mt-6">
<h3 class="font-bold mb-2">Example CSV:</h3>
<div class="bg-gray-100 p-4 rounded overflow-x-auto">
<pre class="text-xs">title,platform,format,genres,completion_status,user_rating,condition,price_paid,location,digital_store,date_added,notes
The Legend of Zelda: Ocarina of Time,N64,physical,Action|Adventure,completed,5,cib,45.00,Shelf A,,2024-01-15,One of the best games ever
Elden Ring,PS5,digital,Action|RPG,currently_playing,5,,,PlayStation Store,2024-03-01,Amazing open world</pre>
</div>
</div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<h2 class="text-xl font-bold mb-4">Upload CSV File</h2>
<%= form_with url: bulk_create_games_path, multipart: true, class: "space-y-4" do |f| %>
<div>
<%= f.label :csv_file, "Select CSV File", class: "block text-sm font-medium text-gray-700 mb-2" %>
<%= f.file_field :csv_file, accept: ".csv", required: true, class: "block w-full text-sm text-gray-500 file:mr-4 file:py-2 file:px-4 file:rounded-md file:border-0 file:text-sm file:font-semibold file:bg-indigo-50 file:text-indigo-700 hover:file:bg-indigo-100" %>
</div>
<div class="flex space-x-4">
<%= f.submit "Import Games", class: "px-6 py-2 bg-indigo-600 text-white rounded-md hover:bg-indigo-700" %>
<%= link_to "Cancel", games_path, class: "px-6 py-2 bg-gray-200 text-gray-700 rounded-md hover:bg-gray-300" %>
</div>
<% end %>
</div>
</div>

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<div>
<div class="flex justify-between items-center mb-6">
<h1 class="text-3xl font-bold">My Games</h1>
<div class="flex items-center space-x-2">
<div id="bulk-actions" style="display: none;" class="mr-4">
<button type="button" onclick="bulkEdit()" class="px-4 py-2 bg-purple-600 text-white rounded hover:bg-purple-700">
Bulk Edit (<span id="selected-count">0</span>)
</button>
</div>
<%= link_to "Import CSV", import_games_path, class: "px-4 py-2 bg-gray-600 text-white rounded hover:bg-gray-700" %>
<%= link_to "Add Game", new_game_path, class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
</div>
</div>
<!-- Filters -->
<%= form_with url: games_path, method: :get, class: "bg-white p-4 rounded-lg shadow mb-6" do |f| %>
<div class="grid grid-cols-1 md:grid-cols-5 gap-4">
<div>
<%= f.text_field :search, placeholder: "Search games...", value: params[:search], class: "w-full rounded-md border-gray-300" %>
</div>
<div>
<%= f.select :platform_id, options_from_collection_for_select(@platforms, :id, :name, params[:platform_id]), { include_blank: "All Platforms" }, class: "w-full rounded-md border-gray-300" %>
</div>
<div>
<%= f.select :genre_id, options_from_collection_for_select(@genres, :id, :name, params[:genre_id]), { include_blank: "All Genres" }, class: "w-full rounded-md border-gray-300" %>
</div>
<div>
<%= f.select :format, options_for_select([["Physical", "physical"], ["Digital", "digital"]], params[:format]), { include_blank: "All Formats" }, class: "w-full rounded-md border-gray-300" %>
</div>
<div>
<%= f.select :completion_status, options_for_select([["Backlog", "backlog"], ["Currently Playing", "currently_playing"], ["Completed", "completed"], ["On Hold", "on_hold"], ["Not Playing", "not_playing"]], params[:completion_status]), { include_blank: "All Statuses" }, class: "w-full rounded-md border-gray-300" %>
</div>
</div>
<div class="mt-4 flex justify-between">
<%= f.submit "Filter", class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
<%= link_to "Clear Filters", games_path, class: "px-4 py-2 bg-gray-200 rounded hover:bg-gray-300" %>
</div>
<% end %>
<!-- Sort -->
<div class="mb-4">
<span class="text-gray-600 mr-2">Sort by:</span>
<%= link_to "Alphabetical", games_path(filter_params_for_sort("alphabetical")), class: "text-indigo-600 hover:text-indigo-800 mr-4" %>
<%= link_to "Recently Added", games_path(filter_params_for_sort("recent")), class: "text-indigo-600 hover:text-indigo-800 mr-4" %>
<%= link_to "Highest Rated", games_path(filter_params_for_sort("rated")), class: "text-indigo-600 hover:text-indigo-800" %>
</div>
<!-- Games List -->
<% if @games.any? %>
<div class="bg-white rounded-lg shadow overflow-hidden">
<table class="min-w-full divide-y divide-gray-200">
<thead class="bg-gray-50">
<tr>
<th class="px-6 py-3 text-left">
<input type="checkbox" id="select-all" class="rounded border-gray-300 text-indigo-600 focus:ring-indigo-500" onchange="toggleAll(this)">
</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Title</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Platform</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Format</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Status</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Rating</th>
<th class="px-6 py-3 text-left text-xs font-medium text-gray-500 uppercase tracking-wider">Actions</th>
</tr>
</thead>
<tbody class="bg-white divide-y divide-gray-200">
<% @games.each do |game| %>
<tr>
<td class="px-6 py-4">
<input type="checkbox" name="game_ids[]" value="<%= game.id %>" class="game-checkbox rounded border-gray-300 text-indigo-600 focus:ring-indigo-500" onchange="updateBulkActions()">
</td>
<td class="px-6 py-4 whitespace-nowrap">
<%= link_to game.title, game, class: "text-indigo-600 hover:text-indigo-800 font-medium" %>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500">
<%= game.platform.name %>
</td>
<td class="px-6 py-4 whitespace-nowrap">
<span class="px-2 inline-flex text-xs leading-5 font-semibold rounded-full <%= game.physical? ? 'bg-blue-100 text-blue-800' : 'bg-green-100 text-green-800' %>">
<%= game.format.titleize %>
</span>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500">
<%= game.completion_status&.titleize || "N/A" %>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm text-gray-500">
<%= game.user_rating ? "⭐ #{game.user_rating}/5" : "Not rated" %>
</td>
<td class="px-6 py-4 whitespace-nowrap text-sm font-medium">
<%= link_to "View", game, class: "text-indigo-600 hover:text-indigo-900 mr-2" %>
<%= link_to "Edit", edit_game_path(game), class: "text-blue-600 hover:text-blue-900 mr-2" %>
<%= button_to "Delete", game, method: :delete, data: { turbo_confirm: "Are you sure you want to delete '#{game.title}'? This action cannot be undone." }, class: "text-red-600 hover:text-red-900" %>
</td>
</tr>
<% end %>
</tbody>
</table>
</div>
<!-- Pagination would go here -->
<div class="mt-4">
<%#= paginate @games %>
</div>
<% else %>
<div class="bg-white p-8 rounded-lg shadow text-center">
<p class="text-gray-500 mb-4">No games found matching your filters.</p>
<%= link_to "Clear Filters", games_path, class: "text-indigo-600 hover:text-indigo-800" %>
</div>
<% end %>
</div>
<script>
function toggleAll(checkbox) {
const gameCheckboxes = document.querySelectorAll('.game-checkbox');
gameCheckboxes.forEach(cb => {
cb.checked = checkbox.checked;
});
updateBulkActions();
}
function updateBulkActions() {
const checkedBoxes = document.querySelectorAll('.game-checkbox:checked');
const count = checkedBoxes.length;
const bulkActions = document.getElementById('bulk-actions');
const selectedCount = document.getElementById('selected-count');
if (count > 0) {
bulkActions.style.display = 'block';
selectedCount.textContent = count;
} else {
bulkActions.style.display = 'none';
document.getElementById('select-all').checked = false;
}
}
function bulkEdit() {
const checkedBoxes = document.querySelectorAll('.game-checkbox:checked');
const gameIds = Array.from(checkedBoxes).map(cb => cb.value);
if (gameIds.length === 0) {
alert('Please select at least one game');
return;
}
// Build URL with game IDs
const params = new URLSearchParams();
gameIds.forEach(id => params.append('game_ids[]', id));
window.location.href = '<%= bulk_edit_games_path %>?' + params.toString();
}
</script>

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<div class="max-w-4xl mx-auto">
<h1 class="text-3xl font-bold mb-6">Add New Game</h1>
<div class="bg-white p-6 rounded-lg shadow">
<%= render "form", game: @game %>
</div>
</div>

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<div class="max-w-4xl mx-auto">
<div class="bg-white p-6 rounded-lg shadow">
<div class="flex justify-between items-start mb-6">
<div class="flex gap-6">
<!-- IGDB Cover Image -->
<% if @game.igdb_game&.cover_url.present? %>
<div class="flex-shrink-0">
<%= image_tag @game.igdb_game.cover_image_url("cover_big"),
alt: @game.title,
class: "w-32 h-44 object-cover rounded-lg shadow-lg" %>
<div class="mt-2 text-center">
<span class="text-xs text-gray-500 flex items-center justify-center gap-1">
<svg class="w-3 h-3" fill="currentColor" viewBox="0 0 20 20">
<path d="M10 18a8 8 0 100-16 8 8 0 000 16zm1-11a1 1 0 10-2 0v2H7a1 1 0 100 2h2v2a1 1 0 102 0v-2h2a1 1 0 100-2h-2V7z"/>
</svg>
IGDB
</span>
</div>
</div>
<% end %>
<!-- Title and Platform -->
<div>
<h1 class="text-3xl font-bold mb-2"><%= @game.title %></h1>
<p class="text-gray-600 mb-2"><%= @game.platform.name %></p>
<!-- IGDB Match Status -->
<% if @game.igdb_id.present? %>
<div class="flex items-center gap-2 mb-2">
<span class="px-2 py-1 bg-green-100 text-green-800 text-xs font-semibold rounded">
✓ IGDB Matched
</span>
<% if @game.igdb_match_confidence %>
<span class="text-xs text-gray-500">
<%= @game.igdb_match_confidence.to_i %>% confidence
</span>
<% end %>
</div>
<!-- IGDB Release Date -->
<% if @game.igdb_game&.first_release_date %>
<p class="text-sm text-gray-600">
<strong>Released:</strong> <%= @game.igdb_game.first_release_date.strftime("%B %Y") %>
</p>
<% end %>
<% elsif current_user.igdb_sync_enabled? %>
<div class="flex items-center gap-2">
<span class="px-2 py-1 bg-gray-100 text-gray-600 text-xs rounded">
No IGDB Match
</span>
<%= link_to "Find Match", igdb_matches_path, class: "text-xs text-indigo-600 hover:text-indigo-800" %>
</div>
<% end %>
</div>
</div>
<div class="flex space-x-2">
<%= link_to "Edit", edit_game_path(@game), class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
<%= button_to "Delete", @game, method: :delete, data: { turbo_confirm: "Are you sure you want to delete '#{@game.title}'? This will permanently remove it from your collection." }, class: "px-4 py-2 bg-red-600 text-white rounded hover:bg-red-700" %>
</div>
</div>
<!-- IGDB Summary -->
<% if @game.igdb_game&.summary.present? %>
<div class="mb-6 p-4 bg-gray-50 rounded-lg border-l-4 border-indigo-500">
<h3 class="text-sm font-semibold text-gray-700 mb-2">About this game (from IGDB)</h3>
<p class="text-gray-700 text-sm leading-relaxed"><%= @game.igdb_game.summary %></p>
</div>
<% end %>
<div class="grid grid-cols-1 md:grid-cols-2 gap-6 mb-6">
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Format</label>
<span class="px-3 py-1 inline-flex text-sm font-semibold rounded-full <%= @game.physical? ? 'bg-blue-100 text-blue-800' : 'bg-green-100 text-green-800' %>">
<%= @game.format.titleize %>
</span>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Date Added</label>
<p class="text-gray-900"><%= @game.date_added.strftime("%B %d, %Y") %></p>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Completion Status</label>
<p class="text-gray-900"><%= @game.completion_status&.titleize || "Not set" %></p>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Rating</label>
<p class="text-gray-900"><%= @game.user_rating ? "⭐ #{@game.user_rating}/5" : "Not rated" %></p>
</div>
</div>
<% if @game.genres.any? %>
<div class="mb-6">
<label class="block text-sm font-medium text-gray-700 mb-2">Genres</label>
<div class="flex flex-wrap gap-2">
<% @game.genres.each do |genre| %>
<span class="px-3 py-1 bg-gray-200 text-gray-700 rounded-full text-sm"><%= genre.name %></span>
<% end %>
</div>
</div>
<% end %>
<% if @game.physical? %>
<div class="mb-6">
<h2 class="text-xl font-bold mb-3">Physical Details</h2>
<div class="grid grid-cols-1 md:grid-cols-3 gap-4">
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Condition</label>
<p class="text-gray-900"><%= @game.condition&.titleize || "Not specified" %></p>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Price Paid</label>
<p class="text-gray-900"><%= @game.price_paid ? "$#{sprintf("%.2f", @game.price_paid)}" : "Not specified" %></p>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Location</label>
<p class="text-gray-900"><%= @game.location || "Not specified" %></p>
</div>
</div>
</div>
<% end %>
<% if @game.digital? %>
<div class="mb-6">
<h2 class="text-xl font-bold mb-3">Digital Details</h2>
<div class="grid grid-cols-1 md:grid-cols-2 gap-4">
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Digital Store</label>
<p class="text-gray-900"><%= @game.digital_store || "Not specified" %></p>
</div>
<div>
<label class="block text-sm font-medium text-gray-700 mb-1">Price Paid</label>
<p class="text-gray-900"><%= @game.price_paid ? "$#{sprintf("%.2f", @game.price_paid)}" : "Not specified" %></p>
</div>
</div>
</div>
<% end %>
<% if @game.notes.present? %>
<div class="mb-6">
<label class="block text-sm font-medium text-gray-700 mb-1">Notes</label>
<p class="text-gray-900 whitespace-pre-wrap"><%= @game.notes %></p>
</div>
<% end %>
<div class="mb-6">
<label class="block text-sm font-medium text-gray-700 mb-2">Collections</label>
<% if @game.collections.any? %>
<div class="flex flex-wrap gap-2">
<% @game.collections.each do |collection| %>
<%= link_to collection.name, collection, class: "px-3 py-1 bg-indigo-100 text-indigo-700 rounded-full text-sm hover:bg-indigo-200" %>
<% end %>
</div>
<% else %>
<p class="text-gray-500 text-sm">Not in any collections. <%= link_to "Edit game", edit_game_path(@game), class: "text-indigo-600 hover:text-indigo-800" %> to add to collections.</p>
<% end %>
</div>
<div class="mt-6 pt-6 border-t">
<%= link_to "← Back to Games", games_path, class: "text-indigo-600 hover:text-indigo-800" %>
</div>
</div>
</div>

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<div>
<h1 class="font-bold text-4xl">Games#update</h1>
<p>Find me in app/views/games/update.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">IgdbMatches#approve</h1>
<p>Find me in app/views/igdb_matches/approve.html.erb</p>
</div>

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<%
# Auto-refresh if user just started a sync or has games being processed
has_unmatched = @unmatched_games > 0 && @pending_review_count == 0
just_synced = current_user.igdb_last_synced_at && current_user.igdb_last_synced_at > 5.minutes.ago
should_auto_refresh = has_unmatched && just_synced
%>
<% if should_auto_refresh %>
<meta http-equiv="refresh" content="30">
<div class="bg-blue-100 border-l-4 border-blue-500 p-4 mb-4">
<div class="flex items-center">
<svg class="animate-spin h-5 w-5 text-blue-500 mr-3" xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24">
<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4"></circle>
<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z"></path>
</svg>
<span class="text-blue-700">Processing games... Page will auto-refresh every 30 seconds.</span>
</div>
</div>
<% end %>
<div class="max-w-6xl mx-auto">
<div class="flex justify-between items-center mb-6">
<h1 class="text-3xl font-bold">IGDB Game Matching</h1>
<%= button_to "Sync Now", sync_now_igdb_matches_path, method: :post, class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
</div>
<!-- Stats -->
<div class="grid grid-cols-1 md:grid-cols-3 gap-4 mb-8">
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Matched Games</div>
<div class="text-3xl font-bold text-green-600"><%= @matched_games %></div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Unmatched Games</div>
<div class="text-3xl font-bold text-gray-600"><%= @unmatched_games %></div>
</div>
<div class="bg-white p-6 rounded-lg shadow">
<div class="text-gray-500 text-sm">Pending Review</div>
<div class="text-3xl font-bold text-yellow-600"><%= @pending_review_count %></div>
</div>
</div>
<% if current_user.igdb_last_synced_at %>
<div class="bg-blue-50 border-l-4 border-blue-400 p-4 mb-6">
<p class="text-sm text-blue-700">
<strong>Last synced:</strong> <%= time_ago_in_words(current_user.igdb_last_synced_at) %> ago
</p>
</div>
<% end %>
<% if @pending_suggestions.empty? %>
<div class="bg-white p-8 rounded-lg shadow text-center">
<% if @unmatched_games > 0 %>
<p class="text-gray-600 mb-4">No pending matches to review. Click "Sync Now" to search IGDB for your games!</p>
<%= button_to "Sync Now", sync_now_igdb_matches_path, method: :post, class: "px-6 py-3 bg-indigo-600 text-white rounded-lg hover:bg-indigo-700" %>
<% else %>
<p class="text-gray-600">All your games are matched with IGDB! 🎉</p>
<% end %>
</div>
<% else %>
<div class="space-y-8">
<% @pending_suggestions.each do |game, suggestions| %>
<div class="bg-white rounded-lg shadow overflow-hidden">
<!-- Game Header -->
<div class="bg-gray-50 px-6 py-4 border-b">
<div class="flex justify-between items-start">
<div>
<h2 class="text-xl font-bold text-gray-900"><%= game.title %></h2>
<p class="text-sm text-gray-600">
<%= game.platform.name %> · <%= game.format.titleize %>
<% if game.date_added %>
· Added <%= game.date_added.strftime("%b %Y") %>
<% end %>
</p>
</div>
<span class="px-3 py-1 text-sm font-semibold rounded-full <%=
case game.igdb_match_status
when 'high_confidence' then 'bg-green-100 text-green-800'
when 'medium_confidence' then 'bg-yellow-100 text-yellow-800'
else 'bg-gray-100 text-gray-800'
end
%>">
<%= game.igdb_match_status&.titleize || 'Needs Review' %>
</span>
</div>
</div>
<!-- Suggestions -->
<div class="p-6">
<h3 class="text-lg font-semibold mb-4">
Suggested Matches from IGDB:
</h3>
<div class="space-y-4">
<% suggestions.each do |suggestion| %>
<div class="border rounded-lg p-4 hover:bg-gray-50 transition">
<div class="flex gap-4">
<!-- Cover Image -->
<div class="flex-shrink-0">
<% if suggestion.igdb_cover_url.present? %>
<%= image_tag suggestion.cover_image_url("cover_big"),
alt: suggestion.igdb_name,
class: "w-24 h-32 object-cover rounded shadow" %>
<% else %>
<div class="w-24 h-32 bg-gray-200 rounded flex items-center justify-center">
<span class="text-gray-400 text-xs">No Cover</span>
</div>
<% end %>
</div>
<!-- Match Info -->
<div class="flex-1">
<div class="flex justify-between items-start mb-2">
<div class="flex-1">
<h4 class="text-lg font-semibold text-gray-900"><%= suggestion.igdb_name %></h4>
<div class="text-sm text-gray-600 space-x-2 mb-2">
<span><%= suggestion.igdb_platform_name %></span>
<% if suggestion.igdb_release_date %>
<span>·</span>
<span><%= suggestion.igdb_release_date.year %></span>
<% end %>
</div>
<!-- Summary -->
<% if suggestion.igdb_summary.present? %>
<p class="text-sm text-gray-700 leading-relaxed mb-2" style="display: -webkit-box; -webkit-line-clamp: 3; -webkit-box-orient: vertical; overflow: hidden;">
<%= suggestion.igdb_summary %>
</p>
<% end %>
<!-- Genres -->
<% if suggestion.igdb_genres.present? && suggestion.igdb_genres.any? %>
<div class="flex flex-wrap gap-1 mt-2">
<% suggestion.igdb_genres.first(5).each do |genre| %>
<span class="px-2 py-0.5 bg-indigo-100 text-indigo-700 rounded text-xs">
<%= genre %>
</span>
<% end %>
</div>
<% end %>
</div>
<!-- Confidence Score -->
<div class="text-right">
<div class="text-2xl font-bold <%=
if suggestion.confidence_score >= 80
'text-green-600'
elsif suggestion.confidence_score >= 60
'text-yellow-600'
else
'text-gray-600'
end
%>">
<%= suggestion.confidence_score.to_i %>%
</div>
<div class="text-xs text-gray-500">match</div>
</div>
</div>
<!-- Action Buttons -->
<div class="flex gap-2 mt-4">
<%= button_to "✓ Approve This Match", approve_igdb_match_path(suggestion),
method: :post,
class: "px-4 py-2 bg-green-600 text-white rounded hover:bg-green-700 text-sm font-medium",
data: { turbo_confirm: "Link '#{suggestion.game.title}' to '#{suggestion.igdb_name}'? This will import cover art, genres, and metadata." } %>
<%= button_to "✗ Not This One", reject_igdb_match_path(suggestion),
method: :post,
class: "px-4 py-2 bg-gray-200 text-gray-700 rounded hover:bg-gray-300 text-sm font-medium",
data: { turbo_confirm: "Reject this match for '#{suggestion.game.title}'?" } %>
</div>
</div>
</div>
</div>
<% end %>
</div>
<!-- Reject All Option -->
<div class="mt-6 pt-6 border-t">
<p class="text-sm text-gray-600 mb-2">None of these match?</p>
<%= button_to "Reject All Suggestions", reject_igdb_match_path(suggestions.first),
method: :post,
class: "px-4 py-2 bg-red-100 text-red-700 rounded hover:bg-red-200 text-sm font-medium",
data: { turbo_confirm: "Reject all #{suggestions.count} suggestions for '#{game.title}'? You can manually match it later if needed." } %>
</div>
</div>
</div>
<% end %>
</div>
<% end %>
</div>

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<div>
<h1 class="font-bold text-4xl">IgdbMatches#reject</h1>
<p>Find me in app/views/igdb_matches/reject.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">IgdbMatches#sync_now</h1>
<p>Find me in app/views/igdb_matches/sync_now.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#create</h1>
<p>Find me in app/views/items/create.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#destroy</h1>
<p>Find me in app/views/items/destroy.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#edit</h1>
<p>Find me in app/views/items/edit.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#index</h1>
<p>Find me in app/views/items/index.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#new</h1>
<p>Find me in app/views/items/new.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#show</h1>
<p>Find me in app/views/items/show.html.erb</p>
</div>

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<div>
<h1 class="font-bold text-4xl">Items#update</h1>
<p>Find me in app/views/items/update.html.erb</p>
</div>

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<div class="container mx-auto px-4 mt-4">
<% if flash[:notice] %>
<div class="bg-green-100 border border-green-400 text-green-700 px-4 py-3 rounded relative mb-4" role="alert">
<span class="block sm:inline"><%= flash[:notice] %></span>
</div>
<% end %>
<% if flash[:alert] %>
<div class="bg-red-100 border border-red-400 text-red-700 px-4 py-3 rounded relative mb-4" role="alert">
<span class="block sm:inline"><%= flash[:alert] %></span>
</div>
<% end %>
</div>

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<footer class="bg-gray-800 text-white mt-12">
<div class="max-w-7xl mx-auto px-4 py-8">
<div class="grid grid-cols-1 md:grid-cols-4 gap-8">
<!-- About -->
<div>
<h3 class="text-lg font-bold mb-4">TurboVault</h3>
<p class="text-gray-400 text-sm">
Your personal video game collection tracker. Organize, track, and showcase your gaming library.
</p>
</div>
<!-- Quick Links -->
<div>
<h3 class="text-lg font-bold mb-4">Quick Links</h3>
<ul class="space-y-2 text-sm">
<% if user_signed_in? %>
<li><%= link_to "Dashboard", dashboard_path, class: "text-gray-400 hover:text-white" %></li>
<li><%= link_to "Games", games_path, class: "text-gray-400 hover:text-white" %></li>
<li><%= link_to "Collections", collections_path, class: "text-gray-400 hover:text-white" %></li>
<li><%= link_to "Settings", settings_path, class: "text-gray-400 hover:text-white" %></li>
<% else %>
<li><%= link_to "Home", root_path, class: "text-gray-400 hover:text-white" %></li>
<li><%= link_to "Sign Up", signup_path, class: "text-gray-400 hover:text-white" %></li>
<li><%= link_to "Login", login_path, class: "text-gray-400 hover:text-white" %></li>
<% end %>
</ul>
</div>
<!-- Features -->
<div>
<h3 class="text-lg font-bold mb-4">Features</h3>
<ul class="space-y-2 text-sm text-gray-400">
<li>📚 Track Physical & Digital Games</li>
<li>🎮 IGDB Integration</li>
<li>📊 Collection Statistics</li>
<li>🔐 RESTful API Access</li>
</ul>
</div>
<!-- Resources -->
<div>
<h3 class="text-lg font-bold mb-4">Resources</h3>
<ul class="space-y-2 text-sm">
<li><%= link_to "API Documentation", api_docs_path, class: "text-gray-400 hover:text-white" %></li>
<li>
<a href="https://github.com/yourusername/turbovault" target="_blank" class="text-gray-400 hover:text-white">
GitHub
</a>
</li>
<li>
<a href="https://www.igdb.com" target="_blank" class="text-gray-400 hover:text-white">
Powered by IGDB
</a>
</li>
</ul>
</div>
</div>
<!-- Bottom Bar -->
<div class="border-t border-gray-700 mt-8 pt-8 text-center text-sm text-gray-400">
<p>&copy; <%= Time.current.year %> TurboVault. Built with Rails 8 & Hotwire.</p>
<p class="mt-1">
Game data supplied by
<a href="https://www.igdb.com/" target="_blank" rel="noopener noreferrer" class="text-indigo-400 hover:text-indigo-300">
IGDB
</a>
</p>
<p class="mt-2">
<% if user_signed_in? %>
Logged in as <strong><%= current_user.username %></strong>
<% else %>
<%= link_to "Create an account", signup_path, class: "text-indigo-400 hover:text-indigo-300" %> to get started
<% end %>
</p>
</div>
</div>
</footer>

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<nav class="bg-white shadow-lg">
<div class="container mx-auto px-4">
<div class="flex justify-between items-center py-4">
<div class="flex items-center space-x-8">
<%= link_to "TurboVault", root_path, class: "text-2xl font-bold text-indigo-600" %>
<% if user_signed_in? %>
<div class="hidden md:flex space-x-4">
<%= link_to "Dashboard", dashboard_path, class: "text-gray-700 hover:text-indigo-600" %>
<%= link_to "Games", games_path, class: "text-gray-700 hover:text-indigo-600" %>
<%= link_to "Collections", collections_path, class: "text-gray-700 hover:text-indigo-600" %>
<% if current_user.igdb_sync_enabled? %>
<%
# Count games with pending suggestions (not total suggestions)
pending_count = current_user.games
.igdb_unmatched
.joins(:igdb_match_suggestions)
.where(igdb_match_suggestions: { status: 'pending' })
.distinct
.count
%>
<%= link_to igdb_matches_path, class: "text-gray-700 hover:text-indigo-600 relative" do %>
IGDB
<% if pending_count > 0 %>
<span class="absolute -top-2 -right-2 bg-red-500 text-white text-xs rounded-full h-5 w-5 flex items-center justify-center">
<%= pending_count %>
</span>
<% end %>
<% end %>
<% end %>
</div>
<% end %>
</div>
<div class="flex items-center space-x-4">
<% if user_signed_in? %>
<%= link_to "Profile", profile_path(current_user.username), class: "text-gray-700 hover:text-indigo-600" %>
<%= link_to "Settings", settings_path, class: "text-gray-700 hover:text-indigo-600" %>
<%= button_to "Logout", logout_path, method: :delete, class: "px-4 py-2 bg-gray-200 rounded hover:bg-gray-300" %>
<% else %>
<%= link_to "Login", login_path, class: "text-gray-700 hover:text-indigo-600" %>
<%= link_to "Sign Up", signup_path, class: "px-4 py-2 bg-indigo-600 text-white rounded hover:bg-indigo-700" %>
<% end %>
</div>
</div>
</div>
</nav>

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